BlogHide Resteemssmjn (53)in hive • 5 years agosteemCreated with Sketch.Squeak slam shut Lights out. Moved to Hive.io . Game development using web technologies. Spelmakare.se Discord GitHub Try the latest development build of current projectresteemedglory7 (80)in hive-101145 • 5 years agoMy understanding and thoughts regarding this ongoing witness battleSince the recent top 20 witness battle has started, I have received many messages asking my actions and rationales behind them. Some also asked what Korean community thinks. While I cannot say…resteemedbuildteam (72)in buildteam • 5 years agoBUILDTEAM PSA: Calling on the Steem Community to Vote Witnesses! ATTENTION ALL STEEM USERS The Steem blockchain is under siege by fake witnesses voted in by centralised stake during a hostile takeover by Justin Sun and Tron, maximum witness voting participation…resteemedthecryptodrive (70)in steem • 5 years agoLiberty: The Fantabulous Emancipation of One Steem BlockchainFlying in the face of Steem's original launch on Independence Day in 2016, Steem began the spiral to losing its independence when CEO and founder Ned Scott initiated the "Howey Handshake" with…smjn (53)in gamedev • 5 years agosteemCreated with Sketch.Inspiring work flowI've been continuing work with improving the test art and making the path from creating an asset to viewing it in game as quick and automatic as possible. Previously any code changes, style…smjn (53)in gamedev • 5 years agosteemCreated with Sketch.Better programmer artFor the past week I've been working on updating the test art to have something that is more representative of an actual game. The final game will have several layers of art, with animations, effects…smjn (53)in gamedev • 5 years agosteemCreated with Sketch.Swift and direct development setupHaving a swift and direct development setup is crucial. Preferably it should be possible to edit code or assets in a program and instantly see the result in-game. Here are some steps to…smjn (53)in smjnblog • 5 years agosteemCreated with Sketch.Changed from busy.org to SteemPeak.comSince I started using Steem almost two years ago I have been using busy.org , I found it to have a better user experience on both desktop and mobile compared to steemit.com . Unfortunately…smjn (53)in dtube • 5 years agosteemCreated with Sketch.PWA EXpanse: UpgradedPWA Expanse is my game development project to create a template for using Preact-cli , Preact , Bulma and Phaser to create games for browser and native platforms. Spent the last days…smjn (53)in development • 5 years agosteemCreated with Sketch.Upgraded websiteGot back to web development a while ago and started by updating the dependencies and development tools for my website . I'm using Preact-cli and as they have reached release candidate…smjn (53)in gamedev • 6 years agosteemCreated with Sketch.Let there be light!Last week I explored lights in Phaser 3 (and also pathfinding, leaving that for the next post). There is built in support for adding forward rendered lights and I started with trying those out.…smjn (53)in gamedev • 6 years agosteemCreated with Sketch.Colorful debug graphics no2Stuff this week: Lights and path finding!smjn (53)in gamedev • 6 years agosteemCreated with Sketch.Save, load, save, load then repeatAs the title says... most of the week was spent working on saving and loading. I've done save/load once before, I did a save anywhere, anytime and everything solution. It was highly educational, in…smjn (53)in gamedev • 6 years agosteemCreated with Sketch.Explosive loading bugsWorking on save/load for game and not yet done with support for loading objects created in script. Duck for cover! (Screen shake was a lucky bonus from testing screen shake on collecting stars).smjn (53)in dsound • 6 years agoGame itA piece of music I've been using in an example project for a boiler plate project for creating games using web tech. The created games can easily be released for web, desktop and mobile platforms.…smjn (53)in gamedev • 6 years agosteemCreated with Sketch.Phaser mattersManaged to get lots done the past week. Starting of with the minor things. Added env vars. Now any debug stuff can never (or... you should never say never) end up in production builds. Also used…smjn (53)in dtube • 6 years agoProgress PWA: Responsive menusThis week I've been working on making a menu that transforms to fit any sort of screen ratio and size. The idea of combining the previous project of Preact + Bulma CSS with Phaser was to be able…smjn (53)in gamedev • 6 years agosteemCreated with Sketch.Progress with PWAAfter I finished the new web site I have continued working with Preact and my preact template . I created the new web site as a practice in using the tech, the end reason for doing it was…smjn (53)in development • 6 years agosteemCreated with Sketch.New websiteFinally the new website for spelmakare.se is live. I started on this project two months ago and after a month it was as good as finished, but then life happened! src Development I…smjn (53)in development • 6 years agoExternal modules without bundling in typescriptLast week I finished the Preact-cli template and this week I begun on a project to make use of that template. I've decided to make a new website for spelmakare.se as practice before doing an…