Pattern Design in Substance Designer 6
Process of designing a pattern in Substance Designer 6. Below is the breakdown list :
- Pattern design
- creating a custom Ambient Occlusion output
- creating base color
- creating roughness
- creating normal
- creating and exposing parameters
- optimisation techniques
- testing the parameters in a new graph
- exporting the .sbsar file
- Finally checking the .sbsar file in painter
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Shortcuts used :
Shift + Ctrl + D = Duplicate without links
Dock/Undock nodes = D
Delete with keeping links = Backspace
For complete list of shotcuts, visit here :
https://support.allegorithmic.com/documentation/display/SD5/Shortcuts
Complete List of Substance designer optimisation Guide, visit here :
https://support.allegorithmic.com/documentation/display/SD5/Performance+Optimization+Guidelines