My Dream Game!

in archdruidcontest •  6 years ago  (edited)

Chercheeze small.jpg

I'm judging in the contest announced here.

So I can't enter. Right? I'll check on that later I guess. Point is I (pending confirmation) won't win the prize on this one. Good news everyone else, you actually have a chance this time.

Still, I wanna talk about my idea; a Planescape MMORPG.

NO! Wait, come back. I know I said MMORPG, but seriously I have some ideas to make it interesting.

Let's focus on Planescape for a moment. It's a setting for Dnd, introduced in 1994 for 2nd edition. It's a cosmology for the system that places a great city Sigil at the middle of the cosmos (and the settling) and then spokes out the other planes in a wheel from there.

The normal settings for DnD are all set in the Prime material plane, basically a multiverse that contains all objective reality. There's an Ethereal realm and a shadow realm and the elemental planes and that all forms the Inner planes, then all of the Heavens and Hells outside that, mostly placed by alignment, that form the outer planes. Sigil is unique in this because it is the city of doors. Any enclosed bounded space in the city can become a portal to another plane.

Ok, so that's a basic intro to the setting. Why does this make for such a great setting? Well, let's think for a moment about the most immersion breaking things in MMOs today.

Top of the list has to be death. All games work the same, you die, you get up and try again. Some try to apply stat punishments, others just make you run back to where you were, neither is really satisfying because at the end of the day, they feel like a cheat.

But in Planescape when you die you become a petitioner in one of the heavens or hells, depending on your alignment. It creates a perfect opportunity for an actually impactful morality system. Instead of respawning, you are reborn in one of those planes depending on your alignment.

In normal circumstances this would mean you are stuck there, but now there is an crises in the multiverse where petitioners are escaping their afterlives.

It also gives the chance to bring in the Blood War, a war that has been raging between the chaotic demons and the lawful Devils for all time over how they should be evil. As an evil character the possibilities are obvious, but as the Blood War often spills over into other planes any alignment could participate. This would be our primary PVP areana, having border towns in the Outlands (the lands between the heavens and hells) be territory that could be won by the different planes and providing bonuses for people with that alignment.

The second annoying this in MMOs now is that everyone has basically the same journey. Resources for a game that can be funneled toward writing are in short supply, but even if you really went all in on the idea (like say Star Wars: The Old Republic) there are only a few stories you can produce. In short, if you have a story, a million people are gonna play it and they will SEE other people playing it.

Planescape gives us an out here too. Let's imagine each player starts as a SPECIAL ONE! A one of a kind hero of the ages, that in the course of the story falls into a portal and ends up in Sigil.

Sigil would operate as the hub and would be the only place that was totally shared. Any other missions you go on would be in a different prime for each player. They would each start out the same, but would change with your decisions. The overarching goal would be to fix the damage to the multiverse, but it HOW you specifically did it would be between you and the plane you came from.

So that's my idea. What do you think! What would your ideal game be! Let us know in your own entry and use the Archdruidcontest tag!

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The idea is good!!

I don't think I'll play this game if that's only the difference between it and the traditional MMOs, but I can see how that does male it feel more unique & immersive.

While it can be hard to pull the Morality part off.

I believe the other idea is great... There are many heroes each one works for their one universe and they meet at one point of the multiverse.

It'll be hard to make it feel "Massively Multiplayer" with only the player doing their missions alone. But if done correctly, player will never notice the gameplay parts of the story because it's so epic!!

if you have a story, a million people are gonna play it and they will SEE other people playing it.

Because the epicness value always gets lower when you see that L33T finishes your story before you do!!

You're not gonna play my game!? Ouch.

Well, fear not, you would be able to bring other players to your world with you. It's just it would not automatically happen. Guild Wars 2 actually pretty much already does this though it is not really given much of a story explanation.

Hey! It's not personal... I'm just not into MMO's (also MOBA games) or any game that requires constant internet connection and/or a lot of interacting with other players.

You're not gonna play my game!? Ouch.


This idea is good, I didn't have that impression when I first read your post.

you would be able to bring other players to your world with you. It's just it would not automatically happen.

Hehe, I was just kidding, no hard feelings, yo.

Yeah, heh, I didn't really make that part clear in the post did i?

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If your post is judged as well, you could easily win with the thumbnail image alone... or disqualified.

I know Planescape but never played it and didn't know it has such an interesting system to replace the "Press space to continue" scheme when you die. Other than having your loot dropped, or your XP decreased, I don't think I have played a game with punishment system as interesting as this.
I wonder why interesting concept like this is so rarely seen in games...

  ·  6 years ago (edited)

Hahaha, it's not a serious entry rainite.

That's my standard gaming post logo, heh. Glad you enjoy it/think it breaks a rule? As you can tell I am an expert in photo editing.

The key is subtly; for example it can be hard to believe but in the original picture she was not thinking of my avatar. Well maybe she was, but her thoughts weren't physically projected out of her head so we'll never know for sure.

Not really a fan of this, but seems you have it all figured out. Well laid out I must add. Cheers

That's cool, i appreciate the compliment in any case, heh.

Hahaha. Cheers

Does the pun have something to do with cheese? I mean I know my french is weak but come on friend frommage ;p

I am still working on my entry, but I do think that the DnD universe has a lot to offer us in crafting a very unique playthrough experience. How can it be massive and unique at the same time? Multiverse baby!

Cheers! Petitioning back from death, with fun stuff to do in the other planes in the meantime, is a very interesting idea. Just have to make sure that players won't feel like they are playing a 'less-fun' game when they die.

Oh yeah, absolutely. A LOT of design work still left on the table on this one.

Oh, and the pun is on cherchez la femme, heh.

I am uncultured!

bwhahaha