I used mainly Zbrush for the overall sculpt. While converting to game level polycount, I used topogun(you can use zbrush itself or maya, just I prefer topogun), maya for UV layouts and rendering and finally 3D coat for texturing.
RE: Sci-fi Armor - 3D game asset
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Sci-fi Armor - 3D game asset
Awesome stuff. I found working in Zbrush was fun, but I had problems with hard surfaces and polygon reduction. Now, there are so many options and abilities, it would take me another 6 months to a year to learn how to sculpt a simple face. lol. Maybe a little exaggerated, but the program quickly overwhelms me.
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Yes, You definitely need to put in time...I am currently looking into rigging of stuff...It feels awwsome...btw what do you do professionally?
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Nothing art related. lol. I did sell some poses and texture sets at DAZ3D a few years back, and I just finished a book cover and some prints that you can see in my blog steempeak.com/@dutybound. I even show a little of a temple model I made in Zbrush awhile back in the steemit blog. Sadly, when it comes to making money at it, I made very little. But I love doing it. Currently, a 27 year vet government worker. Pays the bills. lol.
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interesting. I posted something just now, Have a look. Its something I had posted a couple of months back but realized I didnt promote it as well as I should have. Its one one my most favorite sculpts :)
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