My First Animation & How I Made It (Part 1)

in art •  7 years ago  (edited)

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This video piece was made as part of a larger body of artworks. For this post I will concentrate on the making of this animation.

  1. The Beginning:
    This piece was made with a combination of graphics programs including Blender 3D and ReMake by adobe.

Blender. Blender is a professional free and open-source 3D computer graphics software product used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games. Blender's features include 3D modeling, UV unwrapping, texturing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animating, match moving, camera tracking, rendering, video editing and compositing. It further features an integrated game engine.

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ReMake is an end-to-end solution for converting reality captured with photos or scans into high-definition 3D meshes. These meshes that can be cleaned up, fixed, edited, scaled, measured, re-topologized, decimated, aligned, compared and optimized for downstream workflows entirely in ReMake.

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My aim was to reconstruct a gallery space in 3d within blender and import 3d models of the sculptures contained within the actual gallery space. This project was an exploration and extreme detail was not to aim. The feeling of the room was more important to me.
This is the room within the crawford gallery which I wanted to reconstruct digitally.
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This room contains the Conova Casts, this collection of casts on display at the Crawford Gallery represent some of the finest masterpieces from the Vatican Collection. They were made under the supervision of renowned Italian sculptor Antonio Canova and include casts of some of his own works. They came to be in the possession of the Crawford Gallery in something of a circumspect manner, having first arrived at the London Custom’s House at the start of the 19th Century, before later being exhibited at the old Apollo Gallery on Patrick Street, under the care of the Cork Society of Arts. After the Royal Cork Institution took over the Cork School of Art they were moved to the Old Custom house, the building which today comprises most of the Crawford Art Gallery, where they provided students of art a chance to study human form and anatomy.

The beginnings of this project were slow as I only started learning Blender in early 2016 so I was watching online tutorials all the time to learn what I needed to know to progress.
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Using an old architectural drawing I was able to work out the floor plan for the model and begin constructing it.
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These architectural detail took a lot of work, like a crazy amount but I was very happy with them in the end.
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Experiments in color and light
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So thats part one. I can go into more detail on the rest and if youve any questions Im more than happy to answer.
Let me know what you think of this behind the scenes post. :D

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That's a really creative way of using that medium. I always assumed 3D modelling would be a more methodical square edges sort of thing. You really gave it life good work. Followed to see more and show support :)

Thanks for the kind words.