RE: Pixel Art Weekly~Theme Announcement~Win Steem!!

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Pixel Art Weekly~Theme Announcement~Win Steem!!

in art •  7 years ago  (edited)

I'd think the art program shouldn't matter too much, as long as a desired style is achieved by reducing the size and color palette to certain levels. Keeping it open allows many people to put their entries in without needing to learn a new set of technical proficiencies
The only way I could think of 'cheating' pixel art would be to render a 3d model/scene in a miniscule size without any antialiasing or full range shading. Some game studios I've seen using that technique for their sprites, as it looks pretty close to true pixeling while having accuracy beyond handmade

this is doable in blender with a plugin and other programs I'm sure

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What about in regards to animating?

I'm pretty newb-tier when it comes to animation so I can't give a good opinion there. I guess as long as it looks like pixel art, all should be good? haha

My opinion...as long as animations have been created frame by frame through edits at the pixel level...it's all good. I don't have an issue with using something like Spriter Pro either, in the right hands masterpieces can be made in animating software like that.

I agree as long as the method is true the tool should be irrelevant, pixel art gets a good bit of its reverent position from being such a painstaking style. I'm a cheapo so I use gimp myself. The more access the better

Painstaking is legit.
I laugh when people say things like pixel art is easy....
No friend, your pixel art is just bad...lol

Lolz yeah I hear that a lot!