I think I might take my campaign in a slightly different direction in 2019. The 5e crowd seems not to like my work as much as I had hoped. I thought I was offering decent value, but there are people statting up all kinds of cool (colorful) artwork from all over and just giving it away on Tumblr or wherever. It's kind of hard to compete with free I guess.
Soon I will have a Kickstarter for the OSR version of my Creature Feature Quarterly volume 1. If that goes well enough, I may shift my focus here to mainly stats and more creatures. I have been trying to work faster and not overly render my monsters. It might be a good way to grow my skills... but I'm afraid that I'll just end up creating derpy stuff. LoL.
What do you guy's think?
I'm thinking of focusing on monster art and statblocks... perhaps maybe 3 statblocks plus monsters roughly rendered per week. And, the most popular ones I will give the full treatment... as per my usual... of three to four a month. Perhaps a weekly best gets a full write up, but at least 3 to 4 statblocks per week.
I've been trying the same, to be more efficient time-wise and not over-think and over-do things. There's this guy Marco Bucci I've seen some of his videos and tutorials. Is a painter and his digital works looks super organic, relaxed and painterly. This video may help you to add some variety and let go the over-render part. Keep up doing what you love :D
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While it is hard to compete with free stuff, it's no guarantee that freebies would get those artists some conversion. Your art style is different from others out there. If a publisher wants your style, they would seek it out because it fits their preference and not just some other freebie out there. It's commendable that you still keep posting here sharing your work. I don't browse the site often but when I see your name pop up on my newsfeed I do upvote. Good luck on your venture :D
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Thanks for the thoughtful response. You have some cool artwork too.
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