Hello Steemians!
Today I would like to show you my work I did for Unity Asset store some time ago that I never published. It was heavily inspired by a game by GSC game studio S.T.A.L.K.E.R - Call of Pripiat.
(click for enlarge the picture)
Rendered inside 3ds max viewport with Xoulil Shader 2.0
Below are some screens that I took in order to "replicate" the looks that was captured in that game so you can see the similarities one with another:
As you can see here, there are more similarities like for example greenish texture or form and geometry.
I wanted to improve my work so I took what I saw and tried to replicate as best as I could.
Looking back at those I think most of it was optimised, some pieces could be done better at optimization - like bench or concrete wall, those numbers are a bit high in triangles. One of the mistakes here is that I used build in 3ds max optimization plugin - "ProOptimize" instead of manually retopologizing and if I would redone it would be much more optimised now.
Here are wireframes for those who are interested:
Ok, I would like to keep it nice and simple and not to take more of your time but don't worry, we will meet again next time! :)
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The textures have done nice job, and there is a lot details in them. For the geometry you can try retopo with instant meshes :). Aldo all of the assets look great, and they are not centre piece of the scene. But you can make them better at least for your own satisfaction.
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yeah, although this is old texture and presentaiton, its still holds up.
Maybe I will do the substance painter tutorial and use those props to make them shine again :)
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