Just a quick experiment I was playing with tonight. I've been experimenting with making more assets in 2D and bringing them into my 3D environment. For this image I created an animated noise pattern in After Effects that I manipulated to look like light rays, then mapped that to a plane that I wrapped in and around some simple geometry.
My main thinking for this is that sometimes a non-photoreal result is better look than what's physically accurate. Simulating light illuminating a fog volume which is the way to do real volumetric light is way more computationally expensive and a lot harder to control. This is really fast to render, and looks pretty cool even though it doesn't look realistic.
That's about it for tonight, thanks for looking peeps! :)
Cool effect, i bet you could make that entire scene in after effects with rotated image planes and video.
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Definitely could, other than the 3D geo. But yea, a few masks for the 3D, and an imported camera and the same setup would work in AE.
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Totally agree with you, non realistic works are often a lot more interesting and original than photo realistic stuff. It's just hard to get a job without building up a portfolio of realistic looking work. This looks great, stylistic stuff generally has more impact, for me at least.
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