Old ways of protection does not work
DRM is the most widespread way of protecting games from piracy, but it causes much more trouble that it should and it is completely useless in most cases. Asobi offers DSS, which was designed for the same task, but much more effective in terms of use.
Every person, who had bought games for PC had faced DRM-related issues. At first, usage of DRM as the protection method is very expensive, so it affect the final price of the game. Expensive games are not so popular as free ones, especially in terms, when it is possible to download pirated copy of the game without any issues for free. Of course, it is restricted by law, but in fact only several countries have enough facilities to track and arrest pirate games users and providers. DRM had caused tons of issues: it prevented installation of games, cause lags even on devices that met recommended system requirements and made it hard to install one game on several devices, even when you own them all.
However, the main issue of DRM is low level of effectiveness. Want to get some proves? Remember how many times games were leaked just several days before the official release? All of them have DRM protection, but when hackers got the game at very morning, there were millions of people playing it in the evening. In some cases DRM required stable internet connection, so you were unable to launch even single-player games.
DSS is much better than DRM
The last issues of DRM is no chance for secondary sales. When somebody own one license, it was attached to this person’s account forever, so you are unable to sell it once more. Isn’t it strange? When you buy laptop, you are able to sell to anyone, but when you buy game or comic book or whatever – you are not. Asobi create DSS to make it fair.
All the licenses will be stored in the certain cloud storage. It will be much easier to understand how it works thanks to simple example. Jane pre-ordered game to get all the bonus content and some more cool stuff. In a month, game will be completely played through, so it will become absolutely useless for Jane. Mike want to play all the additional content, which is available for pre-orders only, but he had missed his change to order game in time. In current terms, Mike had only way to play it: find pirated copy of pre-order version, while Jane cannot do anything with the game she owns.
Witt Asobi Jane will be able to sell her copy (license) to Mike, get tokens and spend it on other games, which she would like to play in future. In the same time, Mike does not become pirate, because he can afford pre-owner copy of pre-ordered game. Developers get certain part of the sum of this deal, so they get profits in case, where they usually get expenses only. Does anybody still doubts about Asobi Coin and their DSS system?
WebSite: https://asobimo.io/en
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