Splinterlands Share Your Battle Challenge - Furious Chicken

in battle •  4 years ago 

Angry Chicken positively isn't the most grounded beast in Splinterlands, yet its one of my top choices. Incensed Chicken costs zero Mana to use in a match and is an impartial beast which implies it tends to be utilized as a "cushion" beast in practically any match. In this post, I'll share my methodology for utilizing Furious Chicken, my fight setup, and the aftereffects of the match.

The Match

Something I like best about Splinterlands is that no two matches are in every case the same, and the technique that you pick relies on what the ruleset for the match is and the amount Mana you need to pick your beasts.

In this match, there was a 21 point Mana cap and no changes to the standard ruleset which implied that I needed to give cautious thought to the qualities and shortcomings of every beast instead of a 99 Mana match where my procedure is to generally fill my setup with whatever number high Mana cap beasts as would be prudent.

The Lineup

Low Mana cap matches like this one are extraordinary for Furious Chicken as it tends to be utilized as a support to divert assaults from getting to your "genuine" beasts. Considering this, I put Furious Chicken in first spot with the expectations that the foe would squander their first assault on him and that my second position beast could move into first position whole.

In second spot, I picked Unicorn Mustang. Unicorn Mustang has a solid assault, great speed, high wellbeing, and the "Void" capacity that lessens harm from wizardry assaults. As I would see it, Unicorn Mustang is probably the most grounded beast accessible to a section level player(maybe attached with Living Lava relying upon the match rules) and I planned him to be my essential fight beast once Furious Chicken had taken the underlying harm.

However much I like the Earth Splinter, I don't actually have a decent beast with the "Scope" capacity. Orc Sergeant can reach, however his assault just gives one harm which implies that he will squander his assaults against a rival with the "Shield" capacity. Along these lines, I for the most part put Centauri Mage in second situation as it has high wellbeing, assaults with sorcery, and has the "Return Fire" capacity which permits it to strike back at beasts that hit it with a went assault.

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With three Mana left, I put Creeping Ooze in fourth spot. I might have played Feral Spirit for 3 Mana, however liked to play the mix of Creeping Ooze and Khmer Princess. My reasoning was that a speed advantage (given by Creeping Ooze) and wizardry assault capacity of Khmer Princesss would be a more grounded blend than playing one single beast.

In last position, I put Khmer Princess with the goal that she could assault from the back of the development.

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