The PS2 was a titan of a gaming system. It brought us innumerable classics and ushered in a widespread golden age of gaming. Near the end of its life cycle, when everyone thought the lights had gone out and it could push no further, deliver no more, we got one of the best games for the system bar none.
That game is Shadow of the Colossus.
When I first heard about Shadow of the Colossus I thought two things. The first was: "How in the hell did they manage to make a game with only boss battles?" The second was: "At last! A spiritual successor to Ico!" If you don't know what Ico is, don't worry about it. Nobody's perfect.
Shadow of the Colossus sends you through a lost and forbidden land in an impossible quest to rescue a mysterious girl lain on a stone altar at the beginning of the game. The opening credits is you riding up to an abandoned temple on your loyal steed, Argo, going up the temple steps, and placing her there.
A mysterious voice appears from the heavens and gives you a quest: slay the mysterious, titanous beasts that wander through this forbidden land and he will grant your request.
And so begins 10 of the most jaw-droppingly beautiful, serene, tense, and dark hours of your life. You track down these mysterious beings, dubbed Colossi, and slay them one by one. I won't tell you too much about them or about what happens when you slay one of them, don't want to include spoilers.
Why am I worried about spoiling a game that is almost as ancient as the land it apparently takes place in? Well, because it's recently gotten the remake treatment! That means that if you haven't played the game yet now is the time. And if you have, well, I'll bet you'll still find reason to play it again.
Absolute classic! One of my favourite games - I actually enjoyed it more than Ico. It's so simple and beautiful and dark. Someone I know was actually tasked with turning this into a film, but don't think it ever happened.
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Mm. It's hard for me to imagine someone who wasn't super artistic and avant garde pulling a film off. To be honest my heart is tugged between Ico and Shadow. I defenitely have to say that Shadow feels a little less rough and is much more streamlined. And it's simplicity does lend it a certain elegance and artistic charm that Ico doesn't have.
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I could imagine it being very difficult to turn into a film, simply because of the scale. In gameplay, it's great, but getting cinematic shots like that of giant monsters may not be as thrilling to someone in a theater, especially with no voice acting, to top it off.
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Great game! I've spent many hours playing this game :)
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I hated this game, and I will continue to hate this game. I powerhoused my way through it back when it came out because I became deeply involved in the aesthetics and story of the game. I was drawn in by the mystery and the emotional attachment I'd developed to the main character and the girl he was trying to save/revive. What did I get for my time? An utterly abysmal disappointment for an ending.
That's not to say the ending was bad. The game and the story it painted were both fantastic. I was just pissed off that there wasn't the resolution I wanted. I felt so utterly deflated at 6:15am, after conquering that game, to have it end how it did.
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I played this game on a demo disk with Silent Hill 4, and Burnout 3 Takedown (what a demo disk, right?). It was way too hard for me as a kid, but when I came back to it, a couple years later, I could get past the first boss (yea, that's where I was stuck), and I was eventually able to finish it. It blew me away, and it's still one of my favorite games.
Seeing the FPS now, though, it's getting pretty dated. I didn't care back then, but it's hard to play it now without noticing that it actually hinders my gameplay. I'm great at it now though, so it'll be great to play the re-release without input lag, 60 fps, and phenomenal graphics on PS4 pro.
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