NETVRK :Can Create New and Interesting Worlds

in bitcoin •  4 years ago 

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introduction
Virtual reality (VR) is a simulated experience that is similar to or completely different from the real world. Virtual reality applications include entertainment (eg video games), education (eg medical or military training) and business (eg virtual meetings). Other types of VR style technology include augmented reality and mixed reality, sometimes referred to as expanded reality or XR.

Virtual Reality is, a sign of actuality, where time is spent transforming into reformist developments and is not common in high-level environments. Customers in today's methodologies experience a new virtual world of research. All they need is a headset. Virtual Reality is considered virtual given the way it is currently delivered using PC computing, and in this way it is not true. We should also refer to VR settings that can be verified back several years, as many admit that the early period of VR began with the principle stereoscopic tools envisioned by Charles Wheatstone in 1838.

This open VR tool works with an end goal that resembles a PC game using a screen. Regardless, instead of playing the game on the screen, the game is played on two small screens inside a wearable headset. To enable customers to clearly see the images on the screens, each of which may be as close as an inch, two or three main focuses are presented between the screen and the screen.

eye. This center focus, instead of intensifying the optical-like image, actually makes it look farther away, for example, seeing through the optics from some unacceptable side. This distant shaking makes the image from the screen look like something we really saw, misdirecting the soul and achieving the effect of replacing the original with a virtual one.

VR problems
With such great potential, what makes VR far from the standard?

Material shortages have a significant value
The proportion of materials that have significant value in a limited VR environment. Lack of all instrument settings made around it.

Login Problems
Limiting complex prerequisites and conditions for ordinary customers as far as the manufacture of substances. Exorbtant application cost.

There is no Monetization option
There is no expected way to handle customization practices in VR, or to support standards organizations in business.

Solution
A social VR stage with amazing instruments and creation systems to easily create, offer, know and customize VR. The VR App Store makes it possible to create apps and experience them with others.

The infinite proportions of matter are astonishing
An infinite number of incredible and extremely thoughtful VR universes. We are offering a new and tiring interest in VR with a rapidly increasing number of buyers.

Users at all levels can create VR / App worlds
Without specific data, customers can create convincing VR content for business or happiness using NetVRk's excellent pointers and multi-pragmatic instruments.

Monetization and Rewards for help
All VR customers will benefit. With all VR under one roof, associations really need to support it through various transformation strategies.

NetVRk gives customers the opportunity to create, share and customize their appearance using in-game administrator characteristics, regardless of coding requirements or very good data capacity. The ability to create game assets, which then have the option of being trampled as an NFT, becomes as clear as using a working interface.

Vision
To turn into the advancement of the web comes the offer to the world a way to tackle eating and create a lively experience while customizing and sharing content that will consistently reach the virtual metaverse.

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Mission
We can create new and exciting worlds, perfect to explore, live in and surprisingly reshaped to meet all customer needs. NetVRk customers really need to use their universe for individual and master purposes while earning the costs of a natural blockchain-based framework that provides them with the tools to incorporate their VR environment into a guaranteed economy.

The in-game trade-off is when the NetVRk really starts to shine. Customers can buy, sell and trade land, which is held through the NFT. This NFT can be run in-game or using pariah sites such as Opensea.io. The land use may be as broad as the NetVRk description itself. As well as having the option to lease, lease or sell land, landowners can choose to customize the landscape and collect structures using in-game tools. The customer will then have the option of having a social event, an association meeting, or a dodgy appearance. In addition, customers can even shape natural apps or games using these identical devices, providing incredible assets, waypoints and objections. The actual cut-off point is not limited to what the customer can achieve in this significant system.

Our NetVRk Group has spent a lot of time and effort making the best inclusion with Virtual Reality. Our basic VR stage relies on a model universe, with planets, metropolitan networks, and associations.

The NetVRk stage provides customers to mirror real-life exchanges and discover and create VR content by destroying their 3D / visuals / code or using successfully accessed NetVRk VR creation instruments. Incapacitated customers can definitely create VR experiences without data in code or 3D programming. The most significant benefit of NetVRk is that it doesn't require enormous capacity or data, but offers an easy-to-use environment with a variety of features that involve live and supportive VR content creation.

Due to the enormous inventive improvements in VR, customers can take part in high-level experiences instead of interacting with them via screens. The NetVRk universe will be passed on to a whole new world of reality coordinated to exist and be appreciated. We also propose to rate the HTC Vive and Oculus Quest 2, because we recognize that they provide customers with the most beautiful and most luxurious experiences that are openly accessible.

Token Ecosystem
NETVRK can be used to buy assets in a world with an increased experience where you are. Assets can consolidate structures, vehicles, houses close to various others that will be found in the NETVRK market. All things considered a world apart, land is also important in the VR world in NETVRK. Tokens can be used to buy land on attractive properties such as close to the beach, or directly in front of a city. NETVRK tokens can be used to purchase increasingly sophisticated spaces, which can be used to generate some sort of simple income and be offered to various social events for voting benefits. These tokens can be used in the same way to create Non-Fungible Tokens (NFTs), another strategy for getting additional compensation.

Staking
Another strategy for earning modest income with NETVRK tokens has to be done through checks, which provide a fixed rate of return depending on their token designation in association.

ROADMAP

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TEAM

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We have combined a wide range of skilled professionals, from developers and researchers, to VR experts, to make our vision a reality.

Michael Katseli
Founder, CEO
Linus Chee
Co-Founder, COO
Jay Shindell
Chief Creative Officer
Friend of Ian
Co-Founder @ Ferrum Network
Jonathan Wernick
Chief Administrative Officer
Sam Wey
Chief Technical Director
Daniel Kennedy
Marketing Director
Nii Hideo
Main Blockchain Developer
Avetisyan Artak
Engine Developer

For a more complete explanation of NETVRK, a very large project please see the link below:

WEBSITE :https://netvrk.co/
WHITEPAPER :https://whitepaper.netvrk.co/
FACEBOOK :https://www.facebook.com/NetvrkVR
TWITTER :https://twitter.com/NetVRk1
TELEGRAM :https://t.me/NetVRk_Official
INSTAGRAM :https://www.instagram.com/netvrk
MEDIUM :https://netvrk.medium.com/
DISCORD :https://discord.gg/baAhdCHUnb

Bitcointalk name :antoniey
Profile link :https: //bitcointalk.org/index.php? Action = profile; u = 3122837
ETH address :0xd059e737f249D12E4Fad7eE3850c3b05143d0Db1

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