Combining the Different Masks from the Great Blender Node Group

in blender •  6 years ago  (edited)

A couple of days ago I presented a great node group for Blender.

This is a Blender node group created by Youtuber Wayward Art Company. Many thanks to him.

The node itself has a total of five masks. In the previous post I have presented four of them, each one individually. Here I combine them, using all at once. Cause sometimes you want all that effects on your model :)

Screenshot_1.png

Here how this three combined look like.

Screenshot_2.png

Here is the node tree for that.

Screenshot_3.png

Like in the previous post, what it is being done here is mixing colors. This is done in a very simple way with the mix node and the node group.

The steps in creating this node:

  • mix two colors with damage mask as mixing factor
  • the output from the first mix node goes in color 1 from the second mix node. The leaking mask is used as a mix factor,
  • the output from the second node goes in the color 1 slot in the third mix node. The Ground Dirt Mask is used as a mixing factor.
  • connect the output from the third mix node to the principled shader, and the height of a bump node, that goes in the normal slot of the shader

For better results a texture image can be used instead of colors. Probably will do that at some point in the future :)

Note on the edge mask: It works on a low poly model with detectable edges.


Link to download the node group

All the best @dalz

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