RANKINGBALL: STRATEGY PREDICTION GAME ON BLOCKCHAIN

in blockchain •  7 years ago 

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Watching sports has become an event in a person's day as big as the real sports game. The word "Sport" is derived from an old French word called "desport" which means "leisure". Sports is claimed to have been a crucial part of our culture since the time as early 2000 BC. A number of sports, including swimming, gymnastics, and fishing, existed for thousands of years. With the rich history of sports intact, our generation is also responsible for creating new type of sports that actually lets you be physically on a couch or a chair while you participate.

ESports or as electronic sports are a form of competitive multiplayer event where players from all around the world compete with each other in a virtual world using video games. The eSports industry is gaining more popularity and acceptance of people as the time passes and is only destined to grow as an industry. Now coming back to the viewers, although they are emotionally engaged with the sport they watch, they are not actually engaged in the sport itself. What if there was a way to transform the audience of sports and ESports from idle spectators to fully engaged participants?

A REVIEW OF THE INDUSTRY

There are a few different areas in the spectator market to consider before reaching any solid conclusion.

  • The Sports i-Gaming Market is a huge market with a Gross Gaming of $38.5 billion USD in the year 2015.

The spectators based on their predictions of the game place bets on a team or on a specific player(s) before the match starts.

The market faces many problems such as

  • No visible increase in the number of participants.

  • Millennials are more enthusiastic about the sport than making money.

  • Reduced interest of young adult due to slow networks.

  • The Fantasy Sports Market has a history of rapid growth. Fantasy Sports lets the player have their own imaginary rooster of real players of a sport and allows them to be ranked under a given salary cap before the season commences.

It faces the following problems:

  • Lacks the growth in Asian and European regions.
  • The display of game changers during the game doesn't follow the actual timeline.
  • Always needs a constant lookout, analysis, and drafting.
  • The percentage of people winning any actual reward is minimal.
  • The ESports Market is still in its emerging stage. The players compete with each other in a live video gaming environment. The content generated can be broadcasted to an audience, responsible for the rise of a whole new ESports or Fantasy ESports betting industry.

Now let's visit the problems this industry faces:

  • The revenue model limited to the use of only sponsored ads in game streams.
  • Complicated and difficult data analysis due to the absence of standardized ES leagues.
  • Lack of real-time display of the game scenario.
  • No new concept other than a simple game prediction.

How is RANKINGBALL a better solution?

Rankingball is the first platform of to make real-time interaction possible by integrating live data.

It lets the players connect easily to a common platform and reflects the changes live as they occur during the game.

Rankingball has taken on the myth that betting is only fun for money by making the gameplay and interactions as good and engaging as the monetary rewards.

Rankingball merged with the blockchain technology lets them have a more advanced reward system and a decentralized player matchmaking algorithm.

The transactions made are all decentralized and utilizes the more profitable cryptocurrency economy.

The Sports and ESports BINGO game concept makes the game a lot more interesting than it initially was.

It is first in its time to use the BINGO game concept amongst its counterparts.

Rankingball has already secured partnerships with some major sports media in Korea such as KBS, KBSN and SBS and soon CBS and ESPN. RankingBall also secured a partnership with Player Unknown's Battle Grounds and running beta tests on games like League of Legends, Counter-Strike: Global Offensive, and DOTA 2.

RBG TOKENS: FUEL TO THE PROJECT

RGB or RankingBall Gold will be sold at the ICO June 11, 2018 onwards till July 1, 2018 of which 25% will be available to participants.

The token is priced at 50,000 RBG in exchange of 1 ETH. (Minimum value: 0.1 ETH or 5,000 RBG)

Soft cap: 30,000 ETH

Hard cap: 30,000 ETH

Early Bird bonuses are also offered to early investors ranging from 20% bonus to 5%.

THE VERDICT

Rankingball has plans to bring about a revolution in the industries it is going to affect.

It uses Blockchain technology which is the cutting edge technology in today's world. This will help with smooth transactions and other functionalities.

The new gaming concept will attract more crowd and bring this project closer to success.

Website: http://rankingball.io/
Whitepaper: https://www.scribd.com/document/372502435/RBG-White-Paper-English-v0-981

Blog by ollivander7
BTT Profile: https://bitcointalk.org/index.php?action=profile;u=1069616

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