Esports, also known as electronic sports, is a kind of competitive sporting exercise based on video and electronic devices. The participants in this case usually compete remotely based on the specific design of a particular game.
It started as a casual setup where people could compete in front of their televisions or other forms of visual screens at home, and later grew to allow online competitions between players that could be miles away, has now metamorphosed into something really huge.
Esports has become an industry on its own with an estimated worth of $1.1 billion in 2019. Big money tournaments and competitions are creating international stars and enormous followership out of video game players.
Esports championships have become global events that are watched by 10s of millions of people around the globe. The sport has become so popular that plans of an Esports olympics is already in the pipeline.
Apart from the imaginary sci-fi and exploration types of games, most Esports games simply mirror the characters and characteristics of real life sporting events. The NFL, UEFA, WBA all have their own video game versions, with players competing using their favourite teams and characters in sports.
How Is Esports Recognized Across the World?
Some universities in the US have incorporated Esports teams, while there are others that offer Esports based scholarships.
Top entertainment channels have also taken this brand seriously, with ESPN, TBS, SyFy, Telemundo, all involved in the broadcast of Esports events. There is definitely something worth noticing about this industry. Now take a look at the following figures and see how Esports is already dominating the championships cadre in the area of winner prize money:
New York Marathon: $100,000
Tour de France: $580,000
Indy 500: $2,530,000
Wimbledon: $2,980,000
Fortnite World Cup: $3,000,000
We may want to ask the question, where is all this money coming from? Look no further, user participation and the global audience is enough revenue source for this industry, especially as there are no limits or boundaries for expansion of the industry.
Can Esports Grow Beyond its Present Size?
It might interest you to know that there is still a lot of room for growth within the Esports industry. By introducing blockchain technology into the Esports industry, the level of expansion that the industry can experience is now unlimited.
Who else will grow the industry, if not the participants themselves? The Blockchain-based decentralized platform that is being made available by Blue Baikal is a social environment where people can share games and offer their opinions in reviews. This in itself is a factor for promoting and growing the entire gaming industry.
On Blue Baikal, users are guaranteed access to current happenings and sufficient information about related topics around gaming and entertainment in general.
If you are a game lover and want to participate in competitions and championships, Blue Baikal is the right place to be. It is also a platform where you can find accurate and popular opinion about developments in the industry. Besides all these, participating in reviews and other related activities will earn your some handsome rewards.
Hey there @brokaine, welcome to STEEM. If you join @schoolofminnows, you can receive votes for free.
1. Your post will appear in post-promotion on the discord.
2. Your posts will also get featured on the school of minnows account on steem
https://steemit.com/@schoolofminnows
3. You get votes from other members.
4. The whole thing is FREE.
To join follow this link:
https://steem.host/connect/steempunks
Downvoting a post can decrease pending rewards and make it less visible. Common reasons:
Submit