Computer-Generated Chess Problem 03874

in chess •  2 years ago 

Published online for the first time, consider this KBBNN vs kp chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate computational creativity approach which does not use any kind of deep learning. There is no known limit to the quantity or type of compositions that can be generated.

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6kB/6p1/8/4N1N1/4K3/8/2B5/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.60 (Selangor, Malaysia)
Generated on 2 Oct 2022 at 8:56:59 AM
Solvability Estimate = Easy

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White has two bishops and two knights for Black's pawn. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and potentially discover even more variations.

Similar Chess Problems by Chesthetica: 00413, 02313, 02314.

Solution
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