Quake-III Arena source code

in code •  7 years ago  (edited)

Quake-III Arena (the hammer 3 of Raytheon) is one of the classic games in 90s. The series of games not only have a good picture and content, but also run smoothly even if the computer is low in configuration.

Thanks to its 3D engine developer John Carmack (John Carmack). In fact, in the beginning of the 90s DOS era, as long as a small animation can be an amazing time on PC, John Carmack launched a ground breaking Castle Wolfstein, then doom, doomII, Quake and... Each time the 3-D technology is pushed to the extreme. His 3D engine code is extremely efficient, almost every operation instruction that presses the PC machine. At the beginning of MS's Direct3D, he had to listen to his opinion and revise a lot of API.

Recently, SOFTWARE developer ID QUAKE comply with the GPL agreement, QUAKE-III discloses the original code, let the world witness the legendary Carmack 3D engine source code.

This is the download address of the QUAKE-III original code:Http://www.fileshack.com/file.x? Fid=7547

Authors get paid when people like you upvote their post.
If you enjoyed what you read here, create your account today and start earning FREE STEEM!