New: game-designAll contenthive-129948hive-196917krzzanhive-183959steemhive-180932hive-166405photographyuncommonlabhive-185836hive-144064hive-183397hive-150122bitcoinlifehive-188619hive-124908hive-101145krsuccesshive-103599hive-139150hive-184714hive-145157hive-103393TrendingNewHotLikersdanmaruschak (72)in tabletop-rpg • 2 years agoAgainst Paul Czege’s definition of “game design”Cross-posted from my Substack newsletter TTRPG Teleology A while back on twitter, game designer Paul Czege posted his definition of game design: The art of getting people to behave as…nigelmarkdias (69)in steemhunt • 2 years agoNFTY Jigs - Scalable, multi-dimension NFT creation & utilizationNFTY Jigs Scalable, multi-dimension NFT creation & utilization Screenshots View Image View Image View Image View Image Hunter's comment The NFTY Jigs scalable…danmaruschak (72)in tabletop-rpg • 3 years agoMy tweets for the tabletop RPG hashtag activity RPGaDay2021During the month of August I've been posting some tabletop-RPG-related thoughts to twitter as prompted by the #RPGaDay2021 hashtag activity. I thought I would collect and repost them here, since…markgritter (59)in roguelike • 4 years agoRoguelike Celebration 2020 - non-violent roguelikes topicHere's some random notes from an unconference session at Roguelike Celebration 2020 , which unlike the main sessions was on Zoom and not recorded. The topic was about roguelikes that had a…danmaruschak (72)in tabletop-rpg • 4 years agoUsing Twitter Emoji art for my roleplaying game Sunshine Over My ShoulderI did the original design for my tabletop roleplaying game Sunshine Over My Shoulder as part of the Game Chef design contest in 2016. I always felt that it was an interesting game with some ideas I…loreshapergames (65)in tabletop-rpg • 5 years agoAnnouncing UNDERBELLYThis is a game I've had sitting around since August, if my memory serves right. I'd written it up for a magazine, gotten some feedback on it, did a little playtesting, and never actually submitted a…loreshapergames (65)in tabletop-rpg • 5 years agoAnnouncing The MissiveThe Missive is a new roleplaying game by Loreshaper games, now available on itch.io ! In a post-cataclysmic setting where the players are given the chance to rebuild the world by defining…teamhumble (74)in steemhunt • 5 years agoSprite Monkey - the smallest sprite editor there is!!Sprite Monkey the smallest sprite editor there is!! Screenshots Hunter's comment how cool is this? and it's for the mac! kinda rare i think. they even provide a kickass tutorial video…loreshapergames (65)in gaming • 5 years agoWhy I Don't Love The Outer WorldsI've been putting this off for a while because I don't want to be that guy who whines about things. Let me start by saying that I like The Outer Worlds. However, I've played and reviewed tons of…loreshapergames (65)in gaming • 5 years agoRevisiting Velotha's Flock: Archetypes Part 1The Archetypes system in Velotha's Flock is intended to give players an opportunity to fully explore their characters from a conceptual level, giving them powerful and meaningful abilities that…loreshapergames (65)in gaming • 5 years agoBIOREAKTOR Design PlansWhile I've been revisiting Velotha's Flock for a second edition, I've also been working on a new game, BIOREAKTOR. The idea behind BIOREAKTOR is simple: I want it to be a very light game that…loreshapergames (65)in gaming • 5 years agoVelotha's Flock Revisited: The ClansIt's been a few days since the last Velotha's Flock update, and that's partly because this is a long post and partly because I've been sleeping like a baby: that is to say, not through the night and…loreshapergames (65)in gaming • 5 years agoVelotha's Flock Revisited: The Trial and RolesAnother part of the prose revision of velotha's flock , which you can check out on DriveThruRPG in its free verse first edition. Some lore, some mechanics, it's all good. If I can say so…loreshapergames (65)in gaming • 5 years agoVelotha's Flock Revised: KorakthropesI've mentioned going back to velotha's flock and redoing it in prose, so here's a draft of one of the sections for that. This is actual game content, and compatible with the original game over…loreshapergames (65)in gaming • 5 years agoIdeas for Velotha's Flock 2.0I made velotha's flock back in February 2018. It's a game that I actually got quite a few fun sessions out of in addition to the experience and handling of a larger game. But now I'm…loreshapergames (65)in archdruid-contest • 5 years agoBorderlands 3: A Game Designer's Breakdown (with Review)I've heard a lot of people talk about Borderlands 3, and I'm probably one of the last people writing reviews to get on the Borderlands 3 review wagon, but I'm going to spruce it up a little by…loreshapergames (65)in archdruid-contest • 5 years agoThe Decade in Tabletop Gaming, as told by Dungeons & DragonsYesterday I wrote about the broad history of the current decade in video games, but today I’m going to talk about the decade in tabletop roleplaying games. My focal point for this will be the 5th…loreshapergames (65)in gaming • 5 years agoThe Decade in Video Games, as told by Borderlands 3I finished playing the main storyline of Borderlands 3 the other day, and I think that it is perhaps the game that best illustrates the trends of the whole decade in gaming. Now, that’s not to say…loreshapergames (65)in tabletop-rpg • 5 years agoTweaking Energy in HammercalledYesterday I made some changes to how Energy works in Hammercalled that should give a little improvement to the system overall. One of the big changes is that there's now three distinct ways to…loreshapergames (65)in gaming • 5 years agoProactive, Active, and Reactive Events in Game StorytellingOne of the things I got to thinking about as I’ve been running a few games and working on my creative writing degree is how a storyteller using a game as a medium can handle telling a story so that…