New: game-mechanicsAll contenthive-129948krhive-196917zzanhive-183959hive-185836hive-180932steemhive-150122hive-101145hive-144064hive-166405uncommonlabhive-145157hive-188619hive-183397hive-184714lifebitcoinkrsuccesshive-193637hive-180301motivationhive-103599hive-193186TrendingNewHotLikersloreshapergames (65)in tabletop-rpg • 6 years agoRPGaDay 20: Which game mechanic inspires your play the most?So, here I am, a game designer talking about game mechanics. Hopefully nobody got their hopes up too high, because I'm going to give an answer that seems really weird, given what you'd expect: I…loreshapergames (65)in tabletop-rpg • 7 years agoUnsung Gods and Integrating Hammercalled with a SettingAs people may be aware, I've been working on my Hammercalled Roleplaying Game system for almost a year now, and I've been trying to make it as good a core for playing in any setting as you can…loreshapergames (65)in tabletop-rpg • 7 years agoThe Joy of the Exploding Dice PoolThe first tabletop game I ever seriously played was Shadowrun's third edition. I'm not sure why I chose it over the fourth edition, which had recently come out (I suspect that the setting clicked…loreshapergames (65)in tabletop-rpg • 7 years agoRules Fatigue in GamesOne of the issues that I've seen with a lot of modern games is a problem that I call rules fatigue. It occurs when a player has too many rules to comfortably remember or quickly reference, and as a…loreshapergames (65)in tabletop-rpg • 7 years agoHammercalled Narrative Character Creation Rules In ProgressOne of the things for Hammercalled (the setting as well as the game for once) is that I really want to have strong ways to tie the players into the world and into their characters. In the core…loreshapergames (65)in tabletop-rpg • 7 years agoHammercalled and Narrative Character CreationOne of the things that Hammercalled allows me to do, if I pull it off right, is to allow people to have a really flexible character creation process. Because of this, I want to try my hand at…loreshapergames (65)in tabletop-rpg • 7 years agoHammercalled, Talents, and Mechanical SpheresHammercalled, Talents, and Mechanical Spheres One of the things that I feel strongly about in games is the role that mechanics play in drawing out a narrative. They exist to resolve conflict, so…loreshapergames (65)in tabletop-rpg • 7 years agoThe Economics of Game MechanicsWhen you're designing a game, you want to make sure that you have an understanding of what exactly you are doing–games are to a certain extent learning opportunities, but they are also decision…loreshapergames (65)in tabletop-rpg • 7 years agoUsing Game Mechanics to Create Interesting CharactersAs the Hammercalled Roleplaying Game nears its first alpha release (and probably a delay, because my planning may have predicted many more effective working hours than I get outside weekends on…loreshapergames (65)in tabletop-rpg • 7 years agoBalancing Characters: The Risk, Energy, and Reach MethodI've mentioned using the concepts of energy and reach to achieve balance in a roleplaying game before, but as it was part of a series on archetypes I don't think I really had time to explain what I…