New: hive-150008All contenthive-129948hive-196917krhive-166405zzanhive-183959hive-180932steemhive-185836photographyuncommonlabbitcoinhive-150122hive-144064hive-183397krsuccesshive-188619lifehive-145157hive-101145hive-139150hive-109690hive-124908hive-184714hive-179660TrendingNewHotLikersfencerdevlog (33)in hive-150008 • 2 months agoGodot 4: Vertical drops shader (one more rain tutorial)Hello everyone! We already have one rain shader, so why not add another one? This time it will be based on a slightly more complex algorithm, but it will allow for much more customization and won't…drakahn (40)in hive-150008 • 3 years agoA scene I am working on - UE4I am using marketplace assets for now, just prototyping some scenes for the last couple of days, this office is the one I have spent the most time on Any ideas on what an office needs?chibititan (28)in hive-150008 • 4 years agosteemCreated with Sketch.A New Game Studio: Chibi TitanWe are Chibi Titan. A tiny studio with big plans. Our primary focus will be creating video games but there are plans for venturing into other mediums, like comics/manga, as well as building up…monno (25)in hive-150008 • 4 years agoel partido de la354monno (25)in hive-150008 • 4 years agoLos Angeles Rams258ghjytjyj (25)in hive-150008 • 4 years agoThe Los Angeles Ramsghjytjyj (25)in hive-150008 • 4 years agosatuxvcgujjrur6tkajolau (25)in hive-150008 • 4 years agostryytytnasaker (25)in hive-150008 • 4 years agotgyhuyoonasaker (25)in hive-150008 • 4 years agosdfdghucryplectibles (69)in hive-150008 • 4 years agosteemCreated with Sketch.[Ars Technica] How Forza's Racing AI Uses Neural Networks To Evolve | War StoriesToday on War Stories, Ars Technica is joined by Dan Greenawalt, Creative Director of the Forza franchise, who takes us through the colossal potential (and many challenges) of utilizing deep neural…cryplectibles (69)in hive-150008 • 4 years agosteemCreated with Sketch.[Ars Technica] Unsolved Mortal Kombat Mysteries With Dominic Cianciolo From NetherRealm StudiosToday Ars Technica is joined by Dominic Cianciolo, story and voice over director at NetherRealm Studios, to answer your burning questions about the unsolved mysteries of the Mortal Kombat…burg (38)in hive-150008 • 4 years agoOur entry for GMTK Game Jam got a final updateOur entry for GMTK Game Jam got a final update with 2 more levels, tighter controls, checkpoints, and some other changes. If you like hard platformers, give it a try! Play it here:cryplectibles (69)in hive-150008 • 4 years agosteemCreated with Sketch.[Tested] VR Immersive Theater in The Under Presents: Tempest!We review The Under Presents: Tempest, a new interactive theater experience for Oculus Quest and Rift that pairs real actors with small groups of participants for a VR reimagning of Shakespeare's…cryplectibles (69)in hive-150008 • 4 years agosteemCreated with Sketch.[Ars Technica] How NBA JAM Became A Billion-Dollar Slam Dunk | War StoriesBoomshakalaka! Today on War Stories, Ars Technica is joined by NBA JAM lead designer and programmer Mark Turmell to talk about the chaotic birth of an epically successful sports franchise.…cryplectibles (69)in hive-150008 • 4 years agosteemCreated with Sketch.[Ars Technica] How Alan Wake Was Rebuilt 3 Years Into Development | War StoriesIn conjunction with the 10th anniversary of its release, today Ars Technica is joined by Sam Lake, Creative Director of Remedy Games, to share insights on the development of 2010's influential…kerulian (52)in hive-150008 • 4 years agoArchViz level design attemptHiz So my University final project was experimentation in game design and new ideas to develop my skills to fit the industry. But, yeah, Covid-19 had to alter everything so I was not able to do…cryplectibles (69)in hive-150008 • 5 years agosteemCreated with Sketch.[Ars Technica] How Homeworld Almost Got Lost in 3D Space | War StoriesOn this episode of War Stories, Ars Technica sits down with Rob Cunningham to revisit the groundbreaking 1999 3D real-time strategy game, Homeworld. When Rob and a group of friends founded Relic…cryplectibles (69)in hive-150008 • 5 years agosteemCreated with Sketch.Inside Valve: Making Half-Life: Alyx for Virtual RealityHalf-Life: Alyx is almost here, the culmination of years of development and experimentation with VR gaming. Back in December, we sat down with Valve's Robin Walker and Greg Coomer for an in-depth…kerulian (52)in hive-150008 • 5 years agoLets do this!Hi, so I though about to create a community for Devs but I just found this so.. great! I'm a student for Game Art and you could say i'm an Indie dev at the moment. I currently work on a mobile…