New: sdlAll contenthive-129948krhive-196917zzansteemhive-166405hive-185836hive-180932hive-183959photographyhive-183397uncommonlabhive-150122hive-144064hive-101145bitcoinhive-188619hive-145157krsuccesshive-184714hive-193637hive-103599hive-139150hive-180301lifeTrendingNewHotLikersspidergirl (6)in hive-116221 • 4 years agoSDL plans Buffettology Smaller Companies investment trust launch | Portfolio AdviserSanford Deland is planning to add its first investment trust to its small stable of funds that will use the Buffettology branding employed on Keith Ashworth-Lord's fund.SDL would not comment on the…imadev101 (43)in gamedev • 5 years agoBack to PacmanLately I have been reading about behavior tress, poking dots and color with procedural generation, and I felt like I had to go back to finish pacman. Finishing project is sometime tedious and…imadev101 (43)in gamedev • 5 years agoGame #2 [WIP] Pacman movesI am done with the first codebase for rendering with SDL. I will write a tutorial about how to : Set up a tiled board Spawn a player and move it with the keyboard arrows Set up FPS and…imadev101 (43)in gamedev • 5 years agoGame #1 - Actually using SDL to render the board and catch mouseclick as inputRendering a TicTacToe board using SDL I somehow ran out of time before I could clean and tweak this code, the click areas are approximate while the multiple SDL_Delay() calls for debug make the…imadev101 (43)in gamedev • 5 years agoGame #1 - Adding a renderer (SDL2)Implementing SDL into my first c++ game Today I will enhance the GUI of my TicTacToe game and make it a fully rendered application. For that I will use the SDL2 library. What is SDL? SDL…gungunkrishu (67)in steemhunt • 6 years agoSmartDeviceLink - (SDL) - Industry Standard for In-Vehicle Connectivity Made SimpleSmartDeviceLink - (SDL) Industry Standard for In-Vehicle Connectivity Made Simple Screenshots Hunter's comment What is SDL? In simple words - simply sets an Industry Standard for…earthotherwise (46)in programming • 7 years agoGPiC++StF Chapter 1 Part 1: Game TechnologiesIn the game technologies chapter of the book it seeks to teach you about popular license agreements, useful technologies available to us, introduce us to the Concurrent Versioning System, talk about…earthotherwise (46)in cpp • 7 years agoWho I amI am Earth Otherwise A.K.A. Paul Larocque. I am a novice programmer and game designer. I combine 3 different, old SDL C++ OpenGL tutorials into a single cohesive video series which will result in…mentaris (41)in gaming • 7 years agoTrimwind: Trailer - my first gameMy first game, i ever wrote. Hope you will enjoy : 3 You can check it out on - > ▶️ DTube ▶️ IPFS