New: volumetricsAll contenthive-129948krhive-196917steemzzanhive-183959hive-166405hive-185836uncommonlabhive-180932hive-150122hive-183397hive-144064photographyhive-101145hive-188619bitcoinlifehive-124908krsuccesshive-103599hive-139150hive-109690hive-180301hive-163341TrendingNewHotLikerstrinumedia (55)in nebulae • 5 years ago[Blog] Sneak Peak at mine NebulaeI have spent most of my day doing personal project time! I have been studying hard on volumetrics and how.. to do them well. It's animatable so far.trinumedia (55)in volumetrics • 5 years ago[Blog] Going DeeperRendering is working with Zdepth. I really really miss material overrides for #Eevee..... But it's working. Compositing should be cleaner now. Even at 128 samples, it's near silky smooth.…trinumedia (55)in b3d • 5 years ago[Blog] Zdepth on Volumes - Check!Ok. after some short digging, material overrides for #eevee are still out, but Zdepth on volumes are still in! If your computer can't render higher than 256 samples -;) Just to give you an…trinumedia (55)in volumetrics • 5 years ago[Blog] Volumes of time burnt!32 Samples on render at 25% 1080pHD 128 Shadow and Volumetric samples 8 M clipped to 4 layer chunks Mask blur is only around 5 pixels, so you can see the layers. Conclusion: You need…trinumedia (55)in b3d • 5 years ago[Blog] Rendering VolumetricsThis is for @brentpatterson (on twitter), who kindly shared a file to experiment with. I am perfecting my sample compression through layers - to later composite them with blurred alpha mask edges.…dalz (68)in blender • 6 years agoVolumetrics in EEVEE - Blender 2.8 Beta, aka FogIf you have watched some of the EEVEE demos in Blender 2.8 Beta all of them have one thing in common. They have the volumetrics and dim lights in the background. EEVEE is making this possible. It is…