Based on the statistics, as of January 2018, the total number of Internet users is estimated at 4.021 billion people. And considering the total population of the country is 7.6 billion, the number of Internet users is more than 55 percent. And at the same time, growth is recorded at about 7% per year. The first line in the overall standings by the number of users is China. In connection with the growing popularity of the intern, the amount of content on the network is also growing. The current data is amazing, every second millions of digital content are downloaded to the network. As a result, various problems arise, one of which is the lack of interaction between digital content sites and network users. To solve this problem, an enterprising group of developers proposed the IShook project.
The main ideology of the project is the construction of a long-term chain of contacts between users of the network and authors of digital content through blocking technology. On the proposed platform, the authors will be able to place content for the target audience interested in it. In this case, non-target traffic is filtered, and unnecessary information is cut off from the disinterested audience. The main difference from similar start-ups in the project is already implemented and well-known by the user site IShooK, but the changes proposed by the authors of the project allow introducing a technology on the basis of the blockade, that is, implementing a full ecosystem. The ecosystem will consist of a Web application, an application for mobile devices (Android and IOS), a news aggregator and its own online store. And most importantly, the mobile application based on the block is already implemented by the team and the functionality of this application allows you to register and distribute the fruits of intellectual property. And thanks to the implemented encryption technologies, users will be confident in the safety of content and the accuracy of the transactions. The internal token of the system will be IShook (SHK) with the ERC20 algorithm, therefore the storage of the tokens will probably be on the purses (MEW, MeatMask, etc.) IShook token owners will be able to receive exclusive offers and discounts for goods purchase in the online store of the project) as well as access to private sessions of questions and answers prepared by the authors and participants of the project will be organized. Since the playground is a kind of publishing house, the bureaucratic component falls out of the usual process. For posted works, the authors will be rewarded with additional bonuses that they can easily spend on marketing, thereby increasing the popularity and recognition of their brand, which will undoubtedly lead to an increase in profits. And the implemented rating system and the coverage system of the target audience will help in the promotion of new releases. Now let's talk a little about the ICO project.
All attracted funds are proposed to be distributed in the following proportion:
Marketing-24%, development -18%, legal support of the project-8%, reserve fund-20%, Content development -30%.
Token sales started on March 12, 2018 and should end on May 22, 2018. The cost of one SHK token is 0.001 ETH, additional bonuses are offered at the ICO stage, depending on the implementation block.
Let's turn to the project road map. In 2018, the plans for the implementation of applications for the system based on IOS and Android, the development of multimedia user guides, a number of webinars and conferences, the implementation of yChat application, work on the yChatPro application, release of the iOS application on the iOS platform, iOShok android, iShok TV , the launch and implementation of the IshookMD.com medical platform for medical professionals.
In 2019, it is planned to implement support for radio station applications, SDK eBook applications.
Analyzing this project, we can draw the following conclusions. From the point of view of implementation, the product is not raw, the team offers ready-made solutions that are not on the sheet, but already have completely technological solutions. The user can download the application and test the functionality on-line. In groups of social. networks are under discussion, which shows a significant interest of the audience. And given that the project can be used as additional earnings, it will always find an audience of users.