Quest: Moldred the Lich king (part one)

in darklands •  6 years ago  (edited)

Gunnar and gob is checking up on the preparations. the outpost has delivered wood to construct a palisade. a few support buildings has been built up. the big rock goblinds has delivered two ballistics to the gate. if the undeads are coming the two of them will cut them down. shipments of ale and potions has come. colonists starting to arrive. gob hands @stever82,@mastergerund,Timothy,@methus,Frank, @ligayagardener,"@cyber.explorer" ,Maxwell , Rick,@ecoinstant,Paige, @enjoycompany,@enosh,@Happyme Gob is grabing one more ale and handing it over but in front of him is two massive legs its Diamond, he grabbing his staff. but ses @Happyme next the the oger..she is whit you??..Ok then handing over a ale.Diamond takes it she is locking at the barrel, Gob..take a step back... Diamond take it as a yes and take the barrel..gob had a few ale left over so the rest of the colonists get one to. gob continues handing out ale to @hhayweaver And David

barren1835365_960_720.jpg

a few undeads are wandering in but the goblins and the outpost soldiers. killing them before they coming up to the wall. its a large open ground in front of the fort and clear dirt road going to the north west. and more step small path going to the north east. Gob and the golbings are going to on the small path. gunnar is going on the main road. this path hes been scouted before so we have a ide whats lay in front of us.
outpotsfob2.png

inside the fort is some supplies if trubbel we can fall back here.

supply depot (unlimited numbers of gear and you can take as many you want):

  • greater healing potion

  • armor potion

  • berserker potion

  • rock potion

  • +16 improved iron chest plate

  • +5 battel ax (two hand) (Barbarian) 5 dam

  • +2 (Barbarian) helmet +1 to hit

  • +4 Ranger helmet +1 range hit

  • +5 heavy spear (short range)(Ranger) 7 dam

  • +7 Hunter bow (Ranger) 4 dam

  • Cleric spell book unlocking (summon wolf , heal D20 touch) (need a cleric staff)

  • +10 (Tank) boots,+10 (Tank) leggings

  • +3 blunderbuss (tank)(short range)(special item slot) 7 dam

  • Cape of knowledge(wizard) (special item slot) +2 spell damage

  • bone amulet (Barbarian) (special item slot) 2 damage

  • +12 Large improved iron shield

  • Rings and Amulets

  • Trebuchet Ammo: 10x Stones 10x Fire bombs

you can replace equipment if you want

follow the goblins to the north east?
or gunnar and the outpost to the north west?

Overview over all Colones and Quest Rules.
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing

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@stever82(boar fangs amulet)(bear cub)(moose sausage)(ale) 9
weponds(+6 iron spike club/gem 8 dam)(+4 cross bow 8 dam)
4 hit points (20 of 20 armor)
Spells: Rage (increase hit chance by 5 and damage by 2. one action. damage the armor by 5
D20 touch en be put on your self or and ally)

potions 2 of 4:1 greather healing, 1 health potion

Abilities (barbarian armor set): dual strike one per turn -3 to hit. +2 Charge attack range 5 squares)(Rage spell) +1 potions. (dam from the cub and sausage has been added to the weponds)

Playersteven.png

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@mastergerund(Ring,ale) 8
weponds(+8 Scimitar (Rogue) 4 dam)(+4 bow 2 dam)
4 hit points (15 of 15 Rogue Armor set)
potions 1 of 4: 1 health potion

Abilities (Rogue armor set)+2 movement speed 1-4 on hide (+10 on hide) +1 potions)

Playermastergerund.png

Timothy (ale) 5
weponds(+4 iron sword 2 dam)
4 hit points (5 of 5 Armor)
potions 0 of 3:
Player tim.png

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@methus(ring,amulet,ale) 9
Weapon(+7 dark staff gem 4 melee damage two hand)
4 hit points (14 of 14 wizard armor set)
Spells: Lightning Bolt, Dark Heal, Fireball, Dark Missile

potions 3 of 4:2 healing potions, 1 greater healing potion

Abilities (wizard armor set)(+1 spells hit +1 spells on quest) has been added)

Playermethus.png

Frank(Ring,rock amulet,ale) 8
Weapon: (+5 sword 4 dam)(tower shield (tank)
4 hit points (52 of 52 armor
Spell: (Rock shield) can only be cast on your self give you and +20 armor for two turns take one action to cast using d20 to hit.

potions 0 of 3:

Playerfrank.png
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@ligayagardener(ring,amulet,ale) 9
Weapon:(+4 bow 2 dam)(+5 Sword 2 dam)
4 hit points (12 of 12 Armor)
potions 1 of 3: 1 greater healing potion

Playerligayagardner.png
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@cyber.explorer "fyres forest"

"Chief of Security" Maxwell (amulet,blaze.ale) 8
Weapon:(+6 one-handed iron hammer w/gem 7 dam)
4 hit points (42 of 42 Armor)
potions 2 of 3: 1 Healing potion, 1 Armor potion

hit/dam added to the weapon

Playermaxwell.png

Ranger Rick (Wolf tooth amulet,Eye of Accuracy,ale)9
Weapon: (+11 hunter bow/master 5 dam)(Ranger)(+5 Iron sword 3 dam)
4 hit points (20 of 20 ranger armor set)
potions 2 of 4: 1 Healing potion, 1 greater healing

Abilities (ranger armor set) +1 potions)(one per turn dual strike two arrows -3 to hit)
(+1 single,Eye of Accuracy its been added to the weapon)

Playerrick.png
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@ecoinstant (amulet,ale,Moose sausage) 8
weapons(+3 crossbow, 7 dam)(+5 iron sword, 6 dam)
4 hit points (11 of 11 armor)
potions 3 of 3: 1 healing potions 1 armor potion,1 greater healing

dam added to the weponds

playerecostand.png

Paige (ale,Eye of Accuracy,Ring,Moose sausage) 10
weapons(+8 Paige's hunter bow/master 6 dam)
4 hit points (16 of 16 armor)
potions 3 of 3: 1 healing potions, 1 rock potion,1 greater healing

dam added to the weponds

playerpaige.png

Trebuchet (stone 25 dam to one square)(fire shoot 15 dam and 7 to one square around)
10 hit points (need a player to fire. one shoot take 2 actions only one shot per turn.
movement (need a player 3 square per action)
Ammo 3 of 5: 3x stones
select ammo type. aim at a location need a friendly to be in line of sight of the location. roll D6 1-2 its in the spot where it aimed it. 3 one square west. 4 two square to east and 5 3 square north and 6 2 Square west.

playerTrebuchetfrendly.png
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@enjoycompany (boar fangs amulet,bone amulet,ale) 9
weapons(+5 long sword w/gem 5dam)(+4 bow/gem 6 dam)
4 hit points (7 of 7 armor)
potions 0 of 3:

Playerenjoycompany.png
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@enosh(ring.ale) 8
weapons(+4 sword 2 dam)(+4 bow 2 dam)
4 hit points (5 of 5 armor)
potions 0 of 3:

Playerenosh.png
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@Happyme(Ring,Eye of accuracy,ale,Moose sausage) 8
weapons (+7 bow 7 dam)(+5 iron sword 6 dam)
4 hit points (22 of 22 Armor)
potions 2 of 3: 1 Greater Healing potion,1 Armor potion

hit/damage added to the bow

Playerhappyme.png

Diamond(amulet.bone amulet,ale,Moose sausage) 8
weapons(+6 Battle Axe 2-handed (ogre)(10 damage)
20 hit points (30 of 30 Armor)
potions 2 of 31 Greater Healing potion,1 Armor potion

hit/damage added to the axe

Playerdimonde.png

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@hhayweaver (bear amulet,ale) 9
weapons(+8 Bow 4 Dam)(+5 Sword 3 Dam)
4 hit points (17 of 17 Armor)
potions 2 of 31 Armor Potion,1 Health Potions

hit added to the bow

Playerhhayweaver.png

David (ale) 7
weapons(+5 Cleric Staff 4 Dam)(+4 Bow 4 Dam)
4 hit points (13 of 13 armor)
potions 2 of 3 1 Greater Health Potion, 1 Rock Potion.

Spells: heal (D6 armor and hp and armor, line of sight)

Playerdavid.png

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the outpost

soldiers (ale,ring,amulet) 9
weapons (+5 spear 5 dam)(iron shield)
4 hit points (20 of 20 armor)

Playerguards.png

Gunnar (Ring of healing,Amulet,ale) 8
weapons (+7 master long sword 6 dam (Cleric)(Holy shield)
4 hit points (35 of 35 Cleric armor set)
potions 8 of 8 4 Greater Health Potion, 2 berserker potion , 2 Rock potion
Spells: touch heal ,heal, blind,magic missile

ability +2 spells +1 hit +3 potions)

Playergunnar.png

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the goblinds

Goblinds (ale,ring,amulet,Moose sausage) 9
weapons(+4 iron hammer 7 dam)(+4 bow 4 dam)
4 hit points (15 of 15 armor)

Playergoblinsfrendly.png

Gob (Ring of healing,Amulet,ale) 8
weapons (+7 master long sword 6 dam (Cleric)(Holy shield)
4 hit points (35 of 35 Cleric armor set)
potions 8 of 8 2 Greater Health Potion, 2 berserker potion , 2 Rock potion,2 Health Potion
Spells: touch heal ,heal, summon wolf,summon bear

ability +2 spells +1 hit +3 potions)

ballistaGob.png

ballista (+12 iron bolt 10 dam)
20 of 20 hit points
two shots per turn

Playerbalistafrendly.png
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undead 5
weapons (+3 hands 2 dam)
4 hit points
-2 movement speed

Playerundead.png

DARKLANDS.jpg

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I equip myself with the +7 Hunter bow (Ranger) 4 dam and hand off my own bow (+4 bow 2 dam) to Timothy.

Brimming with confidence, we follow after Gunnar.

sadly you cant use it. you need the (ranger helmet) to use and ranger weapon. but the same with your scimitar. its a (Rogue) weapon. maby better if Timothy take the helmet and the bow. and he can take as much gear he wants to.

Oh i get it. that makes sense. So I will stick my own un-classed bow and Timothy will grab the Ranger bow and helmet.

good ide. and the armor to. a can add it for you. you can fill up on potions to. you can carry 3 of them

I don't know much about potions, so I wave my hand toward them and Timothy grabs 3 at random.

  ·  6 years ago (edited)

After happyme puts on the better armor, happyme waves to Diamond to follow and the 2 of them go with Gunnar on the main road. Being the larger road, I figure there is probably going to be more action here, so this is where most of the forces should go. Only time will tell if that assumption is correct or not.

Gunnar keeps looking at Diamond. I'm not sure if he feels totally comfortable with her being there or if he is just admiring her size and feeling glad that she is on our side and going along with him.

Maxwell will trade his shield for the (+12 Large improved iron shield) and take a Rock potion.

Rick will trade his sword for the (+5 heavy spear (short range)(Ranger) 7 dam), and take a greater healing potion.

Edit: If the gear in the supply depot is unlimited, then Maxwell will also claim a pair of +10 (Tank) boots, and +10 (Tank) leggings.

Maxwell and Rick will follow Gob and the goblins up the northeast path.

Maxwell and Rick will
Follow Gob and the goblins
Up the northeast path.

                 - cyber.explorer


I'm a bot. I detect haiku.

David picks up the Cleric prayer book and reads through it he suddenly has a much greater understanding and is filled with wisdom and feels he may be able to heal with greater precision.
I will Pick up the +5 Rangers spear to trade for my sword.
David and I will both follow the main road with Gunner since I am familiar with this road and what lies ahead.

David and I will also grab a greater healing potion before we leave

OOC: @darklands can David use the +16 Iron chest plate or is that for tanks only?

he can use it. am adding it on him.

I would like to take a greater healing potion, +4 ranger helmet and +7 ranger bow. I think I could use them.

Can I stand on the wall and use the bow to shoot at approaching undead

Posted using Partiko Android

cool :)

Is there just one of each of the items? If so, Frank will take a berserker potion. If not, he'll take the better legging, boots, and shield as well.

I will take the cape of knowledge.

We'll follow the goblins.

its a lot of them. 10/4

I will take the rangers helmet and the hunters bow. I shall accompany my companions with Gunnar on the main road.

I will grab some greater healing potion, armor potion and berserker potion . Can I also have tank boots and leggings? Sorry so late been away

Posted using Partiko iOS

yep. which way do you go

Sorry didn’t see this, am I on the small path can find myself!

Posted using Partiko iOS

ok a put you inn today.

I was late so
I will keep my gear

Posted using Partiko iOS

you almost did a upgraded you a bit. a put you in the main valley.

I saw that after took my turn there sorry yesterday was carzy so was today

no worrys :)

  ·  6 years ago (edited)

Happyme runs to the equipment room and grabs the +16 enhanced iron chest plate as well as the leggings +10 and boots +10 and switches out for the armor currently worn.

EDIT: Diamond and Happyme each grab 2 Greater healing potions and leave behind the Armor Potions. Now we have 3 greater healing potions each. Hopefully this will lessen the need to keep running back to camp.

Also, If Diamond can equip the +10 (tank) boots and leggings, she will do so, increasing her armor by 8.

nice..:)

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goblinds:

methus, cyber.explorer and ecoinstant