Paige quickly killing the two undeads. ranger rick , maxwell and blaze is moving up Rick getting in to a good fire position while maxwell and blaze staring killing undeads. @ecoinstant followng them gob and the goblind next to him. @ecoinstant ses and oger he manage to get two solid hits inn the goblinds killing undeads left and right.
@methus ses the Trebuchet getting ready to fire. and ball of fire is in the sky its dont hit the target but the ball of fire killing two undeads next to it and wounding and oger. Paige is joning @ecoinstant.
@enjoycompany is running past the Trebuchet they are getting ready to fire again. she find her self in the front line. getting ready to defend her self. a large iron bolt hits one of the goblinds in the chest two more in the same spot the goblin he falling down in front of here he is dead. and oger and two undeads are attacking the guard next to her.
Maxwell is in Safety behind a large rock. he can hear somting comming and undead and a oger running at him the oger manage to hit him two times. then out of the ground and wall of fire is appearing if killing the undead, maxwell is burning he need to get out before it kills him
no snike attack you are all in combat
you can move maps it take one turn you will ending up in E12
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iron gate 100 of 100
stone wall 100 of 100
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Potions take one turn to use you can give it to somebody else and your self but it you are unconscious somebody need to give you one of their oven:
health potion 4 hit points
armor potion 8 armor recovery
berserker potion 5 to hit one full turn
greater healing potion 20 hit points and armor
rock potion boosting the armor by 30 two turns
Overview over all Colones and Quest Rules.
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing
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@methus(ring,cape of knowledge,ale) 8
Weapon(+7 dark staff gem 4 melee damage two hand)
4 hit points (14 of 14 wizard armor set)
Spells: Lightning Bolt, Dark Heal, Fireball, Dark Missile
potions 3 of 4:2 healing potions, 1 greater healing potion
Abilities (wizard armor set)(spells hit has been added to the staff) +1 spells +2 spell damage)
Player
Frank(Ring,rock amulet,ale) 8
Weapon: (+5 sword 4 dam)(tower shield (tank)
4 hit points (72 of 72 armor
Spell: (Rock shield) can only be cast on your self give you and +20 armor for two turns take one action to cast using d20 to hit.
potions 2 of 3: 2 berserker potion
Player
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@cyber.explorer "fyres forest"
"Chief of Security" Maxwell (amulet,blaze.ale) 8
Weapon:(+6 one-handed iron hammer w/gem 7 dam)(Large improved iron shield))
4 hit points (29 of 54 Armor)(wounded)
potions 2 of 3: 1 Healing potion, 1 Armor potion, 1 Rock Potion
hit/dam added to the weapon
Player
Ranger Rick (Wolf tooth amulet,Eye of Accuracy,ale)9
Weapon: (+11 hunter bow/master 5 dam)(Ranger)(+5 heavy spear (short range)(Ranger) 7 dam)
4 hit points (20 of 20 ranger armor set)
potions 3 of 4: 1 Healing potion, 2 greater healing
Abilities (ranger armor set) +1 potions)(one per turn dual strike two arrows -3 to hit)
(+1 single,Eye of Accuracy its been added to the weapon)
Player
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@ecoinstant (amulet,ring,ale,Moose sausage,ranger helmet) 9
weapons(+4 crossbow, 7 dam)(+5 iron sword, 6 dam)
4 hit points (21 of 21 armor)
potions 3 of 3: 1 healing potions 1 armor potion,1 greater healing
dam added to the weponds
player
Paige (ale,Eye of Accuracy,Ring,Moose sausage) 10
weapons(+8 Paige's hunter bow/master 6 dam)
4 hit points (24 of 24 armor)
potions 3 of 3: 1 healing potions, 1 rock potion,1 greater healing
dam added to the weponds
player
Trebuchet (stone 25 dam to one square)(fire shoot 15 dam and 7 to one square around)
10 hit points (need a player to fire. one shoot take 2 actions only one shot per turn.
movement (need a player 3 square per action)(normal map movement)
Ammo 9 of 10: 5x stones, 4x fire shoot
select ammo type. aim at a location need a friendly to be in line of sight of the location. roll D6 1-3 its in the spot where it aimed it. 4 one square west. 5 two square to east and 6 2 square north.
player
Trebuchet crew (ale) 7
weapons (+4 sword 4 dam)
4 hit points (5 of 5 armor)
potions 1 of 3: 1 Greater Health Potion
player
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@enjoycompany (boar fangs amulet,bone amulet,ale) 9
weapons(+5 long sword w/gem 5dam)(+4 bow/gem 6 dam)
4 hit points (17 of 17 armor)
potions 3 of 3:1 greater healing potion,1 armor potion 1 berserker potion
Player
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the goblinds
Goblinds (ale,ring,amulet,Moose sausage) 9
weapons(+4 iron hammer 7 dam)(+5 bow 4 dam)
4 hit points (20 of 20 armor)
potions 2 of 3 2 armor potion, 1 berserk potion
Player
Gob (Ring of healing,Amulet,ale) 8
weapons (+7 master long sword 6 dam (Cleric)(Holy shield)
4 hit points (35 of 35 Cleric armor set)
potions 8 of 8 2 Greater Health Potion, 2 berserk potion , 2 Rock potion,2 Health Potion
Spells: touch heal ,heal, summon wolf,summon bear
ability +2 spells +1 hit +3 potions)
Player
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undead 5
weapons (+3 hands 2 dam)
4 hit points
-2 movement speed
Player
undead ogers (ring,amulet) 7
weapons (+6 Battle Axe 2-handed 7 dam)
20 hit points 10 of 10 armor)
undead ogers (ring,amulet) 7
weapons (+6 Battle Axe 2-handed 7 dam)
13 hit points (0 of 10 armor)
location: B11
undead ogers (ring,amulet) 7
weapons (+6 Battle Axe 2-handed 7 dam)
20 hit points 2 of 10 armor)
location: F4
Player
undead crossbow ogers (Eye of Accuracy,amulet,ale) 9
weapons (+6 crossbow 8 dam)
20 hit points 28 of 28 armor)
Player
undead bear (+12 teeth 3 dam)(+10 paws 5 dam)
12 hit points
(+2 charge range)
Player
undead wolf(+12 teeth 3 dam)
8 Hit points
(+2 movement and +2 charge range)
Player
Moldred the lich king (Amulet of the dead,cape of knowledge) 10
weapon (+8 wizard staff (Two hand) 4 dam)
hit points 10 (14 of 14 wizard Armor)
3 greater healing potion
Spells: Teleportation, Fire ball,Fire wall, Summon/Revive undead
Abilitys: +1 spells hit +4 spells damage +1 spells on quests
Player
Maxwell charges out of the fire and tries slamming his hammer into the ogre at F8...
@rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 17.
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a compleat miss...
Next, Maxwell drinks his rock potion,
and then he and Blaze retreat back around the fire wall to E10 for cover.
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Entering the map at E12 I head towards the three undead at I J K 9. Using my beserker potion, hoping to wipe out all three in one swift hit
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@rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 11.
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sadly you moved to a position where the wall could see you. and you got hit you are now unconscious you cant move or do your turns before somebody heals you
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Missing I try to mince out of the line of fire
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OOC: moving twice to make up for missed turn yesterday
After standing still for a bit, Frank wakes up and runs to the new map. He moves to engage the Ogre at B11. Action 3: attack Ogre at B11 @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 16.
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Miss. Turn 2, action 1 same @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 1.
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Hit for 4 damage. again @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 17.
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Miss. again @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 4.
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attacking on behave for @ecoinstant
the Trebuchet crew aiming for D2 fire shoot @rollthedice
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Shake shake shake, you roll the 6-sided die.
You rolled a 6.
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miss. gob moving to maxwell and tryin to heal him @rollthedice
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Shake shake shake, you roll the 6-sided die.
You rolled a 2.
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wrond dice and player.....Paige shooting at oger in B11 @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 16.
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hit dead shotting at E5 @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 4.
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OOC: moving twice to make up for yesterday.
I move to the new map, then move to L12 and hide behind the giant compass (j/k). Action 3, fireball centered at E5. @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 16.
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Miss. Turn 2, Action 1. same fireball @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 3.
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Action 2, same @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 11.
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hit. last action, same fireball @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 13.
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Ranger Rick pops out of hiding and immediately puts two arrows into the ogre at F4.
+25 to hit and 10 damage.
update: Rick does 15 damage to the ogre at F4.
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Rick shoots his bow again at the same ogre.
@rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 6.
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it's a hit for another 5 damage.
Rick tries to go back into hiding.
@rollthedice
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Shake shake shake, you roll the 6-sided die.
You rolled a 5.
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no luck this time!
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gob and the goblinds the goblinds attacking the undead next to them manual roll: 12,14,17,6 dead. the last two actions fire at the undead next to ;15 and 6 one dead
@enjoycompany and shouting to here to get in cower she is in line of sight of the wall
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Moving to cover, crawling across the ground!
Posted using Partiko iOS
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gob trying to heal Maxwell @rollthedice
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Shake shake shake, you roll the 6-sided die.
You rolled a 5.
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wrond dice @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 2.
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ugh....one more time @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 1.
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wow ok..
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undeads one oger is going at frank @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 2.
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last one@rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 17.
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7 dam
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the undeads are attacking @enjoycompany
8 times manual roll hit on +8 : 16,8,2,18,18,19,6 and 14 6 dam
the undead crossbow ogers shooting at @methus +15 to hit @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 12.
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hit one more @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 5.
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@rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 7.
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@methus is unconscious the next one is shooting at ranger rick @cyber.explorer @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 9.
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Moldred is fire a fire ball at @enjoycompany @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 18.
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Shake shake shake, you roll the 20-sided die.
You rolled a 1.
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two hits she is down he is moving a way from the wall and away from the gate
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