lightning bolts from the sky hitting the wolfs the all burns to a crisp. @methus staff is crackles of the electric charge, Frank moving up and is attacking one of the undead bears. @ecoinstant fire a bolt form his cross bow and killing it. then the two of them manage to kill a second bear. maxwell and blaze is on the going at the oger and undead is in there way maxwell cuts it down without stopping them running at the ogre. ranger rick is ends the ogre whit a few arrows.
gob and his guard is running in to the fight they quickly cutting them down the undeads just a few undeads renaming now. the Trebuchet workers are moving the large weapon forward to get it in a good position.
after moving a bit forward the colonists can see a stone wall in the distance. on topp of wall they can see a man. but he quickly moving a way from the wall and they cant see him anymore. on top of the wall is two heavy armor ogres armed whit powerful cross bows. a few ogers and a sea of undeads. the gate is a iron gate. it can bee taken down by weponds but its going to take a long time if the Trebuchet manage to hit it it only take a few shots. somebody need to be there to relay the info where to aim the weapon. it sems to part of and larger fortress to the west you can see the main valley
no snike attack you are all in combat
you can move maps it take one turn you will ending up in E12
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iron gate 100 of 100
stone wall 100 of 100
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Potions take one turn to use you can give it to somebody else and your self but it you are unconscious somebody need to give you one of their oven:
health potion 4 hit points
armor potion 8 armor recovery
berserker potion 5 to hit one full turn
greater healing potion 20 hit points and armor
rock potion boosting the armor by 30 two turns
Overview over all Colones and Quest Rules.
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing
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@methus(ring,cape of knowledge,ale) 8
Weapon(+7 dark staff gem 4 melee damage two hand)
4 hit points (14 of 14 wizard armor set)
Spells: Lightning Bolt, Dark Heal, Fireball, Dark Missile
potions 3 of 4:2 healing potions, 1 greater healing potion
Abilities (wizard armor set)(spells hit has been added to the staff) +1 spells +2 spell damage)
Player
Frank(Ring,rock amulet,ale) 8
Weapon: (+5 sword 4 dam)(tower shield (tank)
4 hit points (72 of 72 armor
Spell: (Rock shield) can only be cast on your self give you and +20 armor for two turns take one action to cast using d20 to hit.
potions 2 of 3: 2 berserker potion
Player
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@cyber.explorer "fyres forest"
"Chief of Security" Maxwell (amulet,blaze.ale) 8
Weapon:(+6 one-handed iron hammer w/gem 7 dam)(Large improved iron shield))
4 hit points (54 of 54 Armor)
potions 2 of 3: 1 Healing potion, 1 Armor potion, 1 Rock Potion
hit/dam added to the weapon
Player
Ranger Rick (Wolf tooth amulet,Eye of Accuracy,ale)9
Weapon: (+11 hunter bow/master 5 dam)(Ranger)(+5 heavy spear (short range)(Ranger) 7 dam)
4 hit points (20 of 20 ranger armor set)
potions 3 of 4: 1 Healing potion, 2 greater healing
Abilities (ranger armor set) +1 potions)(one per turn dual strike two arrows -3 to hit)
(+1 single,Eye of Accuracy its been added to the weapon)
Player
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@ecoinstant (amulet,ring,ale,Moose sausage,ranger helmet) 9
weapons(+4 crossbow, 7 dam)(+5 iron sword, 6 dam)
4 hit points (21 of 21 armor)
potions 3 of 3: 1 healing potions 1 armor potion,1 greater healing
dam added to the weponds
player
Paige (ale,Eye of Accuracy,Ring,Moose sausage) 10
weapons(+8 Paige's hunter bow/master 6 dam)
4 hit points (24 of 24 armor)
potions 3 of 3: 1 healing potions, 1 rock potion,1 greater healing
dam added to the weponds
player
Trebuchet (stone 25 dam to one square)(fire shoot 15 dam and 7 to one square around)
10 hit points (need a player to fire. one shoot take 2 actions only one shot per turn.
movement (need a player 3 square per action)(normal map movement)
Ammo 10 of 10: 5x stones, 5x fire shoot
select ammo type. aim at a location need a friendly to be in line of sight of the location. roll D6 1-2 its in the spot where it aimed it. 3 one square west. 4 two square to east and 5 3 square north and 6 2 Square west.
player
Trebuchet crew (ale) 7
weapons (+4 sword 4 dam)
4 hit points (5 of 5 armor)
potions 1 of 3: 1 Greater Health Potion
player
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the goblinds
Goblinds (ale,ring,amulet,Moose sausage) 9
weapons(+4 iron hammer 7 dam)(+5 bow 4 dam)
4 hit points (20 of 20 armor)
potions 2 of 3 2 armor potion, 1 berserk potion
Player
Gob (Ring of healing,Amulet,ale) 8
weapons (+7 master long sword 6 dam (Cleric)(Holy shield)
4 hit points (35 of 35 Cleric armor set)
potions 8 of 8 2 Greater Health Potion, 2 berserk potion , 2 Rock potion,2 Health Potion
Spells: touch heal ,heal, summon wolf,summon bear
ability +2 spells +1 hit +3 potions)
Player
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undead 5
weapons (+3 hands 2 dam)
4 hit points
-2 movement speed
Player
undead ogers (ring,amulet) 7
weapons (+6 Battle Axe 2-handed 7 dam)
20 hit points 10 of 10 armor)
Player
undead crossbow ogers (Eye of Accuracy,amulet,ale) 9
weapons (+6 crossbow 8 dam)
20 hit points 28 of 28 armor)
Player
undead bear (+12 teeth 3 dam)(+10 paws 5 dam)
12 hit points
(+2 charge range)
Player
undead wolf(+12 teeth 3 dam)
8 Hit points
(+2 movement and +2 charge range)
Player
Moldred the lich king (Amulet of the dead,cape of knowledge) 10
weapon (+8 wizard staff (Two hand) 4 dam)
hit points 10 (14 of 14 wizard Armor)
3 greater healing potion
Spells: Teleportation, Fire ball,Fire wall, Summon/Revive undead
Abilitys: +1 spells hit +4 spells damage +1 spells on quests
Player
First Rick moves to the second map.
Then he moves to J,12 and tries to hide.
@rollthedice
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Shake shake shake, you roll the 6-sided die.
You rolled a 1.
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Success!
Rick is hiding amongst the undead.
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Maxwell and blaze move north to the second map.
Maxwell then charge attacks the undead in G,5.
@ rolld20
Update: Maxwell puts two undead down at G,5 and E,9.
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Shake shake shake, you roll the 20-sided die.
You rolled a 15.
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Maxwell smashes the undead at G,5, and charges at the next undead in E,9. Blaze is barking loudly.
@rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 5.
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Maxwell puts another one down! Blaze is starting to circle around him nervously.
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moving on behave of @ecoinstant Paige tying to shoot the undead at g2 @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 14.
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dead the last one D2 @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 1.
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moving to next map. @ecoinstant following and fire a crossbow bolt the the oger in c8 @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 9.
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hit last shoot @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 11.
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the Trebuchet fire a fire shoot at d2 @rollthedice
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Shake shake shake, you roll the 6-sided die.
You rolled a 4.
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missing but killing two undead and 7 dam to the oger in e2 the crew reloding
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gob and the guards ses @cyber.explorer s warrior ruing farvard they joining in tho actions. the first one fire at C2 @rolld20
e9, b2 ,c2, is dead
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Shake shake shake, you roll the 20-sided die.
You rolled a 20.
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@rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 3.
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dead second warrior attacking c2 @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 18.
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@rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 4.
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Shake shake shake, you roll the 20-sided die.
You rolled a 3.
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gob entering the secone map and trying to summon a bear +15 @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 14.
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one more time @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 12.
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two bears appering out of thin air. they are wait on command to attack gob is going to see what happen before he move them one bear going after the undead. in G8 @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 3.
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killing it moving to F6 @rolld20 +10
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Shake shake shake, you roll the 20-sided die.
You rolled a 10.
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one of the oger crossbow can see one of the guards @rolld20 +15 to hit
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Shake shake shake, you roll the 20-sided die.
You rolled a 13.
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hit second arrow @rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 8.
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hit last bolt manual roll: 3 the guard is dead. the oger and two undead are attacking the guards: undead;4 and 12 2 dam the oger: 15, 8 and 7 14 dam
one oger is attacking maxwell
@cyber.explorer the rolld is out of power so two times : 10, 4 14dam dam ad undead one time : 4 2dam
the two bears two oger and two undeads : ogers: 6, 4 one dead. 9, 9 and dead.
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moldered is casting a fire wall to g9 to d10
@rolld20
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Shake shake shake, you roll the 20-sided die.
You rolled a 12.
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Shake shake shake, you roll the 20-sided die.
You rolled a 18.
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the summone undeads manual roll: 19, 17 one is appering
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