Quest: Moldred the Lich king (SMALL PATH) (part two)

in darklands •  6 years ago  (edited)

@methus,Frank, ,"@cyber.explorer" ,Maxwell , Rick, @ecoinstant , Paige, and gob and his guards has taken some more Potions and better armor and weponds. they ses a large group of alleys moving in to the main valley they need to hurry to. to two colonists are staying in the supply depot in case of Trubbel. they Dismantling the Trebuchet and grabbing some more ammo. and starting the to move its a small slippery path. it feels like its abut to start raining soon. they are aggeing this was not the most practical to move the Trebuchet up here, but maby they can find a place where it can support the main valley assault. a few more goblins has jone them to help the transport and stay back and operate the weapon.

smallvally.jpg

the path is oping up to a large opening. its a large group of undead in front of them. the undeds has seen them and moving against them. its mostly undead but a few bears , wolfs and one oger.

smallvally2.jpg.png

no snike attack you are all in combat
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Potions take one turn to use you can give it to somebody else and your self but it you are unconscious somebody need to give you one of their oven:

health potion 4 hit points
armor potion 8 armor recovery
berserker potion 5 to hit one full turn
greater healing potion 20 hit points and armor
rock potion boosting the armor by 30 two turns

Overview over all Colones and Quest Rules.
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing

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@methus(ring,cape of knowledge,ale) 8
Weapon(+7 dark staff gem 4 melee damage two hand)
4 hit points (14 of 14 wizard armor set)
Spells: Lightning Bolt, Dark Heal, Fireball, Dark Missile

potions 3 of 4:2 healing potions, 1 greater healing potion

Abilities (wizard armor set)(spells hit has been added to the staff) +1 spells +2 spell damage)

Playermethus.png

Frank(Ring,rock amulet,ale) 8
Weapon: (+5 sword 4 dam)(tower shield (tank)
4 hit points (72 of 72 armor
Spell: (Rock shield) can only be cast on your self give you and +20 armor for two turns take one action to cast using d20 to hit.

potions 2 of 3: 2 berserker potion

Playerfrank.png
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@cyber.explorer "fyres forest"

"Chief of Security" Maxwell (amulet,blaze.ale) 8
Weapon:(+6 one-handed iron hammer w/gem 7 dam)(Large improved iron shield))
4 hit points (54 of 54 Armor)
potions 2 of 3: 1 Healing potion, 1 Armor potion, 1 Rock Potion

hit/dam added to the weapon

Playermaxwell.png

Ranger Rick (Wolf tooth amulet,Eye of Accuracy,ale)9
Weapon: (+11 hunter bow/master 5 dam)(Ranger)(+5 heavy spear (short range)(Ranger) 7 dam)
4 hit points (20 of 20 ranger armor set)
potions 3 of 4: 1 Healing potion, 2 greater healing

Abilities (ranger armor set) +1 potions)(one per turn dual strike two arrows -3 to hit)
(+1 single,Eye of Accuracy its been added to the weapon)

Playerrick.png
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@ecoinstant (amulet,ring,ale,Moose sausage,ranger helmet) 9
weapons(+4 crossbow, 7 dam)(+5 iron sword, 6 dam)
4 hit points (21 of 21 armor)
potions 3 of 3: 1 healing potions 1 armor potion,1 greater healing

dam added to the weponds

playerecostand.png

Paige (ale,Eye of Accuracy,Ring,Moose sausage) 10
weapons(+8 Paige's hunter bow/master 6 dam)
4 hit points (24 of 24 armor)
potions 3 of 3: 1 healing potions, 1 rock potion,1 greater healing

dam added to the weponds

playerpaige.png

Trebuchet (stone 25 dam to one square)(fire shoot 15 dam and 7 to one square around)
10 hit points (need a player to fire. one shoot take 2 actions only one shot per turn.
movement (need a player 3 square per action)(normal map movement)
Ammo 10 of 10: 5x stones, 5x fire shoot
select ammo type. aim at a location need a friendly to be in line of sight of the location. roll D6 1-2 its in the spot where it aimed it. 3 one square west. 4 two square to east and 5 3 square north and 6 2 Square west.

playerTrebuchetfrendly.png

Trebuchet crew (ale) 7
weapons (+4 sword 4 dam)
4 hit points (5 of 5 armor)
potions 1 of 3: 1 Greater Health Potion
playerfrendlyworker.png

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the goblinds

Goblinds (ale,ring,amulet,Moose sausage) 9
weapons(+4 iron hammer 7 dam)(+5 bow 4 dam)
4 hit points (20 of 20 armor)
potions 2 of 3 2 armor potion, 1 berserk potion
Playergoblinsfrendly.png

Gob (Ring of healing,Amulet,ale) 8
weapons (+7 master long sword 6 dam (Cleric)(Holy shield)
4 hit points (35 of 35 Cleric armor set)
potions 8 of 8 2 Greater Health Potion, 2 berserk potion , 2 Rock potion,2 Health Potion
Spells: touch heal ,heal, summon wolf,summon bear

ability +2 spells +1 hit +3 potions)

PlayerGob.png

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undead 5
weapons (+3 hands 2 dam)
4 hit points
-2 movement speed

Playerundead.png

undead ogers (ring,amulet) 7
weapons (+6 Battle Axe 2-handed 7 dam)
20 hit points 10 of 10 armor)

Playeroger.png

undead bear (+12 teeth 3 dam)(+10 paws 5 dam)
12 hit points
(+2 charge range)

Playerbear.png

undead wolf(+12 teeth 3 dam)
8 Hit points
(+2 movement and +2 charge range)

Playerwolf.png

DARKLANDS.jpg

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Maxwell will charge forward and smash the undead in G,4 Blaze is running up behind him.

@ rolld20

Update: the undead in G,4 is no more. and Max and Blaze do 14 damage to the ogre in F,2.

Shake shake shake, you roll the 20-sided die.

You rolled a 5.

then undead is made flat By Maxwell's hammer. Blaze ignores the body.

Maxwell then charge attacks the ogre in F,2.

@rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 12.

A good hit, blaze helps and bites the leg of the undead ogre. 7 dam.

Again Maxwell slams his hammer into the ogre.

@rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 13.

it is another hit, and with Blaze still gnawing on the ogre's leg, does 7 dam.

I cast lightning bolt on the wolf at D7. @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 12.

  ·  6 years ago (edited)

Hit for 8 damage killing it. Lightning bolt at the wolf at E3. @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 15.

Hit, killing it. Lightning bolt on the wolf at H2. @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 7.

Hit, killing it.

Summary: wolves at D7, E3, and H2 are dead.

Frank moves to K4, then charge attacks the bear. @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 5.

Hit, for 4 damage. Again @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 10.

Hit for 4 more damage.

Summary. Frank is at K3 and has done 8 damage to the bear.

Ranger Rick, seeing where Maxwell and Blaze are headed, takes his bow and aims for the large undead ogre in F,2.

@ rolld20

Rick does another 20 damage to the undead ogre, killing it.

Shake shake shake, you roll the 20-sided die.

You rolled a 7.

it is a hit for 5 damage, again Rick shoots an arrow at the ogre.

@ rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 6.

another hit for 5 damage.

Rick takes a breath, and tries to fire off two arrows into the undead ogre.

@rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 9.

two arrow hit the ogre for 10 damage.

doing @ecoinstant turns on his behalf, ecoinstant fire at the bear in k2 +13 to hit @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 7.

bear is dead. shotting at the bear in b2 @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 11.

last shoot @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 15.

miss Paige trying @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 16.

gob and the goblinds are running at the undeads.

maual roll. gob: +17 to ht then 15: 9,8 and 19 two dead

goblinds: +15 then +13 : 11,1,16 two dead
secone: 18,5,12 two dead
last one : 18,11,19 one dead