Quest: Moldred the Lich king, The final push (part eleven)

in darklands •  5 years ago 

Gob is summing two bears and they attacking the gate..and rock from the Trebuchet hits the gate the gate is down inside and large oger is in there way. @ecoinstant, Paige , the outposts and the goblins using all ther power to take it down they combined attacked take it down before is can attack back
@enjoycompany is moving to a better potion and laying down some cover fire on the undeads out side the gate.

barren1835365_960_720.jpg

@stever82 killed one warrior down at the main gate and wounded one more. @hhayweaver and David is on the way to support him. @hhayweaver running at the undead but he slips i a puddle of blood. its getting messy in here all the dead all over. need to clime over dead ogers all over. he manage to gain his balance and get a hit in, Davids wolf when in the same puddle. while David heal @stever82. @happme and Dimonde is killiog the last oger on the flank they get some more energy an moving closer to moldred now most of the undeads are take care off its time to eliminate moldred

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in side the small fortress he is. is is mumbling sems unfazed of what is happening he is summoning a circel of dark fog around him its growing slowly

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wood gate 0 of 50 location: C5, D5 (destroyed)
Stone wall 100 of 100
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Potions take one turn to use you can give it to somebody else and your self but it you are unconscious somebody need to give you one of their oven:

health potion 4 hit points
armor potion 8 armor recovery
berserker potion 5 to hit one turn
greater healing potion 20 hit points and armor
rock potion boosting the armor by 30 two turns

Overview over all Colones and Quest Rules.
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing

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@stever82(boar fangs amulet)(bear cub)(moose sausage)(ale) 9
weponds(+6 iron spike club/gem 8 dam)(+4 cross bow 8 dam)
4 hit points (20 of 20 armor)(+11 heal From David)
Spells: Rage (increase hit chance by 5 and damage by 2. one action. damage the armor by 5
D20 touch en be put on your self or and ally)

potions 4 of 4:2 greather healing, 1 health potion, 1 berserk potion

Abilities (barbarian armor set): 4 actions per turn . +2 Charge attack range 5 squares)(Rage spell) +1 potions. (dam from the cub and sausage has been added to the weponds)

Playersteven.png

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@mastergerund(Ring,ale,amulet) 9
weponds(+8 Scimitar (Rogue) 4 dam)(+4 bow 2 dam)
4 hit points (13 of 15 Rogue Armor set)(wounded)
potions 4 of 4: 1 health potion,1 rock potion. 2 greater healing potion

Abilities (Rogue armor set)+2 movement speed 1-4 on hide (+10 on hide) +1 potions)

Playermastergerund.png

Timothy (ale,ring,amulet, ranger helmet) 7
weponds(+8 Hunter bow (Ranger) 4 dam)(+6 heavy spear (short range)(Ranger) 7 dam)
4 hit points (20 of 20 Armor)
potions 3 of 3: 1 health potion, 1 rock potion. 1 greater healing potion
Player tim.png

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@enosh(ring.ale,ranger helmet) 8
weapons(+4 sword 2 dam)(+8 Hunter bow (Ranger) 4 dam)
4 hit points (20 of 20 armor)
potions 1 of 3: 1 Greater Healing potion

Playerenosh.png
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@Happyme(Ring,Eye of accuracy,ale,Moose sausage) 8
weapons (+7 bow 7 dam)(+5 iron sword 6 dam)
4 hit points (44 of 44 Armor)
potions 3 of 3: 3 Greater Healing potion

hit/damage added to the bow

Playerhappyme.png

Diamond(amulet.bone amulet,ale,Moose sausage) 8
weapons(+6 Battle Axe 2-handed (ogre)(10 damage)
20 hit points (10 of 38 Armor)(wounded)
potions 3 of 33 Greater Healing potion

hit/damage added to the axe

Playerdimonde.png

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@hhayweaver (bear amulet,ale.ranger helmet) 9
weapons(+8 Bow 4 Dam)(+5 heavy spear (short range)(Ranger) 7 dam)
4 hit points (17 of 17 Armor)
potions 3 of 3 1 Armor Potion,1 Health Potions,1 greater healing potion

hit added to the bow

Playerhhayweaver.png

David (ale,ring,spell book) 8
weapons(+5 Cleric Staff 4 Dam)(+4 Bow 4 Dam)
4 hit points (25 of 25 armor) (heal self to full he/armor)
potions 3 of 3 2 Greater Health Potion, 1 Rock Potion.

Spells: heal (D6 armor and hp and armor, line of sight)
Touch heal (D20 armor and hp next to the target)
summon wolf (D20 summoning up to 3 wolfs to fight for you)

Playerdavid.png
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@methus(ring,cape of knowledge,ale) 8
Weapon(+7 dark staff gem 4 melee damage two hand)
(4 of 4 hit points (14 of 14 wizard armor set)wounded (+13 heal from gob)
Spells: Lightning Bolt, Dark Heal, Fireball, Dark Missile

potions 3 of 4:2 healing potions, 1 greater healing potion

Abilities (wizard armor set)(spells hit has been added to the staff) +1 spells +2 spell damage)

Playermethus.png

Frank(Ring,rock amulet,ale) 8
Weapon: (+5 sword 4 dam)(tower shield (tank)
4 hit points (34 of 72 armor)(wounded)
Spell: (Rock shield) can only be cast on your self give you and +20 armor for two turns take one action to cast using d20 to hit.

potions 2 of 3: 2 berserker potion

Playerfrank.png
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@cyber.explorer "fyres forest"

"Chief of Security" Maxwell (amulet,blaze.ale) 8
Weapon:(+6 one-handed iron hammer w/gem 7 dam)(Large improved iron shield))
4 hit points (36 of 54 Armor)(wounded) (+4 from gob) (+20 rock potion one turns)
potions 3 of 3: 3 greater healing

hit/dam added to the weapon

Playermaxwell.png

Ranger Rick (Wolf tooth amulet,Eye of Accuracy,ale)9
Weapon: (+11 hunter bow/master 5 dam)(Ranger)(+5 heavy spear (short range)(Ranger) 7 dam)
4 of 4 hit points (20 of 20 ranger armor set)
potions 2 of 4: 3 greater healing

Abilities (ranger armor set) +1 potions)(one per turn dual strike two arrows -3 to hit)
(+1 single,Eye of Accuracy its been added to the weapon)

Playerrick.png
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@ecoinstant (amulet,ring,ale,Moose sausage,ranger helmet) 9
weapons(+4 crossbow, 7 dam)(+5 iron sword, 6 dam)
4 hit points (21 of 21 armor)
potions 3 of 3: 1 healing potions 1 armor potion,1 greater healing

dam added to the weponds

playerecostand.png

Paige (ale,Eye of Accuracy,Ring,Moose sausage) 10
weapons(+8 Paige's hunter bow/master 6 dam)
4 hit points (24 of 24 armor)
potions 3 of 3: 1 healing potions, 1 rock potion,1 greater healing

dam added to the weponds

playerpaige.png

Trebuchet (stone 25 dam to one square)(fire shoot 15 dam and 7 to one square around)
10 hit points (need a player to fire. it can fire two shoots per turn
movement (need a player 3 square per action)(normal map movement)
Ammo 4 of 10: 1x stones, 3x fire shoot
select ammo type. aim at a location need a friendly to be in line of sight of the location. roll D6 1-3 its in the spot where it aimed it. 4 one square west. 5 two square to east and 6 2 square north.

playerTrebuchetfrendly.png

Trebuchet crew (ale) 7
weapons (+4 sword 4 dam)
4 hit points (5 of 5 armor)
potions 1 of 3: 1 Greater Health Potion
playerfrendlyworker.png

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CHARacter wIZARD (ale,ring,amulet) 9
weapons (+6 dark staff gem 2 melee damage (two hand)
(4 of 4 hit points (14 of 14 wizard armor set)

Spells: fire ball, firewall,lightning strike (unknown)

PlayerCHARacter wIZARD.png

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@enjoycompany (boar fangs amulet,bone amulet,ale) 9
weapons(+5 long sword w/gem 5dam)(+4 bow/gem 6 dam)
4 hit points (17 of 17 armor)
potions 2 of 3:1 greater healing potion,1 armor potion 0 berserker potion

Playerenjoycompany.png
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the goblinds

Goblinds (ale,ring,amulet,Moose sausage) 9
weapons(+4 iron hammer 7 dam)(+5 bow 4 dam)
4 hit points (20 of 20 armor)
potions 2 of 3 2 armor potion, 1 berserk potion
Playergoblinsfrendly.png

Gob (Ring of healing,Amulet,ale) 8
weapons (+7 master long sword 6 dam (Cleric)(Holy shield)
4 hit points (26 of 35 Cleric armor set)(wounded)
potions 6 of 8 2 Greater Health Potion, 0 berserk potion , 2 Rock potion,2 Health Potion
Spells: touch heal ,heal, summon wolf,summon bear

ability +2 spells +1 hit +3 potions)

PlayerGob.png

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the outpost

soldiers (ale,ring,amulet) 9
weapons (+5 spear 5 dam)(improved iron shield)
4 hit points (16 of 24 armor)(wounded)

Playerguards.png

Gunnar (Ring of healing,Amulet,ale) 8
weapons (+7 master long sword 6 dam (Cleric)(Holy shield)
4 hit points (28 of 35 Cleric armor set)(wounded)
potions 5 of 8 4 Greater Health Potion, 1 berserker potion , 0 Rock potion
Spells: touch heal ,heal, blind,magic missile

ability +2 spells +1 hit +3 potions)

Playergunnar.png

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undead 5
weapons (+3 hands 2 dam)
4 hit points
-2 movement speed

Playerundead.png

undead warrior (Ring,amulet,ale) 9
weapons (+5 warhammer (two hand) 7 dam)
hit points 4 (25 of 25 armor)

Playerundeadwarrior.png

Moldred the lich king (Amulet of the dead,cape of knowledge) 10
weapon (+8 wizard staff (Two hand) 4 dam)
hit points 10 (14 of 14 wizard Armor)
3 greater healing potion

Spells: Teleportation, Fire ball,Fire wall, Summon/Revive undead

Abilitys: +1 spells hit +4 spells damage +1 spells on quests

Playermoldred.png

DARKLANDS.jpg

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I cast Lightning bolt at Moldred. @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 18.

Miss. Again. @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 6.

Hit for 8 damage. Again. @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 16.

Miss.

Summary: Moldred gets 8 damage.

Action 1: Happyme sprints up to D7 while drawing the sword from its sheath.
Action 2: Charge attack Moldred (13+2=15 to hit, 6 damage) @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 6.

That's a solid hit and Moldred is now down 14 points.
I sheath the sword and equip my bow.
Action 3: Shoot at Moldred from close range (15 to hit, 7 damage) @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 4.

The arrow punctures Moldred and takes him down to 3 life.

Rick will get into a shooting position at H3, he lets two arrows fly at the undead warrior inside the gate.

@ rolld20

Update: Rick does 15 damage to the undead warrior at B6.

Shake shake shake, you roll the 20-sided die.

You rolled a 1.

two arrows hit for 10 damage.

Rick takes one more shot...

@rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 7.

it is another his for 5 damage.

I look around at the speed of my teammates for anyone else to attack the healing power calmed me so I cast rage on me @rolld20

Posted using Partiko iOS

Shake shake shake, you roll the 20-sided die.

You rolled a 4.

I charge attack the undead at d4 @rolld20 with the focus from my rage I know he is dead before I move @rolld20

Posted using Partiko iOS

Shake shake shake, you roll the 20-sided die.

You rolled a 16.

I stand over a pile of bones. I see the undead warrior standing still and charge attack him.

Posted using Partiko iOS

@rolld20

Posted using Partiko iOS

Shake shake shake, you roll the 20-sided die.

You rolled a 3.

I stand over another piles of bones and know my teammates did the hard work I charge attack the I dead at e5 @rolld20

Posted using Partiko iOS

It looks as though there is only one undead left standing at C2. I will move north to D4 to get line of site on the final enemy.

Update: Hit UNW at C2 for 8 damage.

Action 1: Move to D4
Action 2: Shoot UNW at C2 @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 9.

Hit for 4 damage
Action 3: Shoot again @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 1.

Hit for another 4 damage

Frank casts armor on himself @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 13.

Success. Attack the undead warrior in front of him. @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 19.

Miss. attack again. @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 12.

Hit.

Summary. +20 armor on Frank. 4 damage to the undead warrior at C2

With two actions, Maxwell moves into a position (C5) to then charge attack the undead warrior at B6.

@rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 16.

and it is a miss...

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Action 1: Diamond sprints to D7.
Action 2: Charge attack Moldred with the mighty battle-axe. (14+2=16 to hit, 10 damage) @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 7.

Diamond's axe swings through Moldred's torso, cutting him in half. The 2 parts lie lifeless on the ground in a big pool of blood.
Action 3: Charge attack the undead warrior next to Moldred at B6 (14+2=16 to hit, 10 damage) @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 16.

Diamond just manages to hit the warrior and inflict 10 damage to it. It is now down to 19/29 life.

Summary:

Between Methus, happyme and diamond, Moldred has been killed and the undead warrior beside Moldred is down to 19/29 life.

I finished off the UNW at b6 and killed the undead at d4 and e5

Posted using Partiko iOS

David sees his companions burst through the final gate and can hear happyme and Diamond cheer as they finish off Moldred. He then sees his friend hhayweaver run past claiming there is but one left. David steps out from behind the building to get line of sit on the UNW at C4.

David and the wolf do 7 damage to the UNW at C2 it should be down to 10 armor.

David Action 1: Move to E8
David Action 2: Shoot UNW at C2 @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 17.

Miss, damn.
David Action 3: Shoot UNW at C2 @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 9.

Hit for 4 damage.
David sends the wolf to help out.
Wolf Action 1: Move to D4 and prepare to charge.
Wolf Action 2: Charge attack C4 @rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 13.

With the charge bonus that is a hit for 3 damage.
Wolf Action 3: Attack C2 @rolld20

The battle is roaring all around me, my comrades wiping out the remaining UDW's and Moldred, what an awesome victory for the colonists. With my arrow drawn I stand poised to shoot but it looks like they are all down already.

Posted using Partiko Android

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