Global digital gaming market will reach $325.3 billion by 2026, growing by 11.9% annually over 2020-2026 owing to the growing need for digital games amid COVID-19 pandemic.
In-depth qualitative analyses include identification and investigation of the following aspects:
• Market Structure
• Growth Drivers
• Restraints and Challenges
• Emerging Product Trends & Market Opportunities
• Porter’s Fiver Forces
Get HOLISTIC request sample of this report:
https://axelreports.com/request-sample/105536
Based on Device, the global market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.
Mobile Devices Based Gaming
• Smartphones
• Tablets
• Other Mobile Devices
PC Based Gaming
• Boxed and Downloaded PC Games
• Browser PC Games
Console Units Based Gaming
Other Devices Based Gaming
Based on Platform, the global market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.
• Offline Gaming
• Cloud Gaming
• Online Gaming
Based on Audience, the global market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.
• Social Gamers
• Serious Gamers
• Core Gamers
Based on Business Mode, the global market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.
• Paymium
• Freemium
• Subscription
• Advertising
• Player to Player
• Microtransaction
Based on Distribution Channel, the global market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.
• Retail Channels
• Online Channels
Geographically, the following regions together with the listed national/local markets are fully investigated:
• APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, and Sri Lanka)
• Europe (Germany, UK, France, Spain, Italy, Russia, Rest of Europe; Rest of Europe is further segmented into Belgium, Denmark, Austria, Norway, Sweden, The Netherlands, Poland, Czech Republic, Slovakia, Hungary, and Romania)
• North America (U.S., Canada, and Mexico)
• South America (Brazil, Columbia, Argentina, Rest of South America)
• MEA (Saudi Arabia, UAE, Egypt)
Get HOLISTIC request customization of this report:
https://axelreports.com/request-customization/105536
Key Players
• APAR GAMES
• Apple Inc
• Electronic Arts Inc
• Facebook Inc
• Google Inc
• International Business Machines Corp
• Kabam
• King Digital Entertainment Plc
• Microsoft Corporation
• NetEase Inc
• Nintendo Co., Ltd.
• NVidia Corporation
• Rockstar Games Inc
• Rolocule
• Samsung Electronics Co Ltd
• Sega Games Co. Ltd
• Sony Corporation
• Supercell Oy
• Tapinator, Inc
• Tencent Holdings Ltd
• Ubisoft Inc
• Visa Inc
• Zatun
• Zynga Inc.
About Axel Reports:
Axel Reports is committed to being the key player in your company, offering you detailed information on products, market trends, competitors and customers. We offer premium progressive statistical surveys, market research reports, analysis and forecast data for industries and governments around the world. By allowing you to make well-informed choices, Axel Reports will help you develop a great successful marketing project.Axel Reports understands how crucial statistical tracking information is for any association or organization. Therefore, we have partnered with leading publishers and research companies specializing in specific domains, ensuring that you will receive the most reliable and up-to-date research data available.
Contact us:
Axel Reports
US Office30 BEAVER ST. WORCESTER, MASSACHUSETTS 01603, UNITED STATES India
Office Office No. P-221, Marvel Sangria Boulevard N.I.B.M. Road Pune -411060 India
+18488639402
[email protected]
[email protected]