the release of the Warhammer games during the last few years marked a ability schism for the collection, long a plaything for those very into records. right here have been two method titles that, in preference to sticking to a term like Medieval Europe or Shogunate Japan, were set in a fantasy global, and instead of agonising over musket accuracy threw realism out the window in favour of magic powers and RPG-like tools loadouts.
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thanks for sharing the source, i'm planning on to get one a copy this week
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