RE: Lock In - First level meshing and planning (gamedev)

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Lock In - First level meshing and planning (gamedev)

in dlive •  7 years ago 

It's a couch co-op horror game, where you and a friend have to work together defeat enemies. One player has a flashlight, and one player has a gun. Flashlights stun the monster for a very short amount of time so the player with the gun can kill it. The player with the gun must count on the player with the flashlight to stun enemies and to see, or they will get wrecked. The players can switch who has what by facing each other. Monsters, scares, and environments will be Silent Hill influenced, but mostly original. Single player is also optional.

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