There were so many of them and the noise was unbearable. Gunshots came from almost all directions and left marks in the walls. How lovely, he was out of bullets. His young protege ran and hid behind the kitchen counter.
"For f@cks sake, shoot Marty! Shoot! I'm all out!" How the hell did they get here so fast? He purchased better weapons at the same time they did and he knew they did not pay for it as much as he did. It made no sense.
"Do you want me to get you more bullets boss?" Marty was still safely hiding in the kitchen. Talk and no action, so predictable and so annoying.
"No Marty, I want you to get me a cup of tea. Yes Marty, bullets!" Where was that bazooka guy he hired yesterday? Probably screwing the waitress in the basement. Hopefully, he heard what was going on and will be here soon...
It is time for another announcement of some upgrades we are planning for you. You can expect them to take place in the next couple of days. Lord Architect is working on them as we speak and should have them ready by next week. There are three things that will be improved; purchasing upgrades, transactions, and the big 0.3 release of the game that will bring much happiness to everyone. All of them will serve as another great addition to the game quality and as stepping stones for much more that is to come.
Up until now (and for a few more days), players who would purchase instant upgrades with steem were missing a crucial benefit. No matter how you would upgrade a certain building, the level of it would rise and you would have to wait a certain period of time before doing it again. For example, you have a building at level 3. When you upgrade it with resources, it will go instantly to level 4. When you upgrade it instantly with steem, it also goes to level 4. The word "instant" is redundant and that kind of system is not fair to players who are investing steem and purchasing upgrades so it is natural that we are going to improve it.
Instant will mean instant only for instant upgrade
The improvement will bring a huge benefit to players who are purchasing instant upgrades with steem. Their upgrade will continue to be instant. Clicking on the "instant upgrade" will raise the level of your building instantly. For players who will buy an upgrade with resources, that will not happen anymore. They will have to wait a certain level of time and then the level will change. It is not that different from before, time periods of waiting will not change, the order will. Before, the system was made so it goes upgrade first, waiting second and now it will be waiting first and upgrade second.
We are aware that this will not be well received by everyone but we do want you to have something in mind. Players who are purchasing upgrades with steem are investing in the game and making your daily payments possible just as they are paying for the improvement of the game. It is not only fair but quite logical that those who invest more, get more. We want our game to be accessible and enjoyable to all players but we do have a certain responsibility to those who are making the game possible.
People can now get the information about your attacks easily. All they need to do is look at the blockchain and see what has happened. It is pretty clear. It will not be so clear anymore, not clear at all. Let's look at an example. Now, you can see almost everything that goes on:
In this next image, you can see that the information that was once available, will now be encrypted. Other players will know that you did something but what that something is will be a mystery. They will not know who you attacked or how many troops you have sent.
This will also create a level of certainty that transactions came from our client.
And here comes our biggest announcement... Are you tired of pushing that F5 button all the time? Soon, you will know it only as the thing from DW history. We are proud to announce that we are working on the 0.3 release of the game where there will be no need to refresh the game because it will refresh itself after a certain action. Everything will go smoother. The game will be faster and there will be no pending time after the battle, just a small preparation time. The playability of the game will increase and we are sure that 0.3 will give you more reasons to enjoy your time in the DrugWars world.
If any issues arise during the deployment of the new release, we will be there to fix them for you so be sure to let us know in our helpdesk channel if there is something we can help you with.
Marty threw him some bullets across the floor but they stopped rolling just a couple of feet away from him. Perfect, Marty was a complete imbecile.
"Would it kill you to put some muscle into it, Marty?" why did he keep him around anyway?
"I think they came because they know who you are boss. Could we somehow mask your real identity?"
"That is not a bad idea, Marty. Not bad at all." That is why he kept him around. Sometimes, Marty had good ideas...
Man. I had high hopes that these sudden unannounced changes that completely upend gameplay were a thing of the past.
Is it possible to please stop doing this? Give people a chance to consider these kinds of sweeping changes, comment, consider replies, and prepare for them? What is the impetus to so radically change battles with no warning?
Really. I'm not even discussing the specific changes being better or not. Just stahp blindsiding us with changes that completely and radically alter the game. Also, do I need to point out that if your encryption was hacked, then keeping it in effect essentially rewards the hackers and harms everyone that didn't hack the game? Don't let hackers win by cheating. It is vastly preferable to simply stop encrypting, or change encryption immediately. Even just stopping encryption when it's hacked penalizes the hackers, because they sunk all that time and energy into gaining power over everyone else, that leaving hacked encryption in place delivers to them.
I'd appreciate it.
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Well I wouldn't say I would be penalized by stopping the encryption, because it only took me like 15 minutes. I also haven't used it anywhere as I play very passive and don't attack . I also didn't release the whole decryption code to anybody else.
But yeah otherwise I completly agree with you :)
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Well, hey, 15 minutes is something. I am happy to hear your interest wasn't in taking advantage of your cryptographic skillset, and also that you didn't enable any potential bad actors by releasing the hack.
Thanks!
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It's more like a fun version of sudoku :D
Well I can't make sure that others haven't found the same and abused it...
But meanwhile the encryptions has been changed :) And it's now on a per user base. So it shouldn't be possible to read other peoples activity :)
(You could however automate your own activities, but I guess there is no way around that :/ )
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So they fixed the encryption issue? How did you hack it?
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I like the new tactics.
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@valued-customer, I am sorry you feel this way. As for our upgrades, they have been announced a couple of days in advance. We started announcing it in that way a week or so ago. I personally go over all the comments on every posts, all the messages in discord and DMs and keep a notebook of players wishes and ideas. The architect is in-check with players too. We are aware that not all upgrades can be liked or accepted by everyone but we are trying to find solutions that will make at least most of you satisfied.
The encryption is being worked on. We appreciate your feedback and the time you spend thinking and providing us with your ideas and thoughts. It means a lot to us. Thank you.
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I was paying pretty close attention, follow @drugwars account, and never saw these changes explained prior to the announcement they were live. I will grant that I am fallible, and don't discord. It's possible you are speaking the gospel truth and my inattention was my own fault.
I also appreciate very much your engagement in comments. It's a great sign of folks that aren't interested in simply parasitizing wallets, but are intent on creating a community.
I get that feeling ya'll are the latter kind of folk, and those are generally folks I don't mind keeping company with.
Thanks!
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Your encryption was hacked 3 days ago ...
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I take the credit for that ;)
Wasn't even difficult. Maybe you need somebody with better ideas for encryption in your team? 😋
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!dramatoken
:) Hi Twinner
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Lmaooooooooo
!dramatoken
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Ayyyy
!dramatoken
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You have
DRAMA
!To view or trade
DRAMA
go to steem-engine.com.Downvoting a post can decrease pending rewards and make it less visible. Common reasons:
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Here's your
DRAMA
. Don't spend it all in one place!To view or trade
DRAMA
go to steem-engine.com.Downvoting a post can decrease pending rewards and make it less visible. Common reasons:
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You have
DRAMA
!To view or trade
DRAMA
go to steem-engine.com.Downvoting a post can decrease pending rewards and make it less visible. Common reasons:
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! dramatoken
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you're right, pal @ twinner and @mwfiae
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Bitch you dont have any drama tokens, go buy 10 on steem-engine and then you can fucking give out free money you fucking Bitch
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How?
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Won't share until the encryption is removed/replaced with something better :)
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ask @mwfiae
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Every such action is pushing us to be better and to improve. We are open sourced and in each hack, we see a challenge. We are already working on the next level of encryption ;)
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In the meantime, leaving the hacked encryption in place makes the hackers extremely powerful. Why are you empowering cheaters? If you immediately drop encryption when it gets hacked, the hackers pay a penalty equal to the time and treasure they spent to cheat.
Leaving it in place lets them profit from cheating, and penalizes all their victims.
C'mon.
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Btw. I haven't cheated with it, was just a little fun side project. I also haven't anything automated ingame.
And it only took 15 minutes of my time. (yes thats how bad the encryption was)
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DIdnt hear about the hacking. What are the hackers able to do if they get pass the encryption?
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Well it wasn't hacking as much imagine it. (ie breaking into the server and beeing able to change stuff. )
Basically all that it means that the custom_json that drugwars writes encrypted into the blockchain can now be read again. Basically bringing us back to the time before the encryption update.
So while others would only see glibberish, I would be able to exactly tell that you build 400 bouncers. For example.
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But they cant write in a million Drugs in their account.. Right?
My technical knowledge in this regard is very limited.
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Nope we can not change how the game works or what ressources/units we have.
That would require access to the database/server which wasn't compromissed in any way :)
(But I can check if they used the same password for that as well. that could be funny. )
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I assumed if hackers can do that in AAA games. Change how the game works in multiplayer that it wouldnt be difficult to do in a game like Drug Wars.
I might be wrong.
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Shouldn't you guys just be encrypting everything with the @drugwars public memo key and decrypting it with your private key? The answer is already built into the platform and can't be hacked.
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yep that would be a good idea for security. But it leaves another problem... we (the players) can't verify whats is beeing done in the game. Therefore ruining the blockchain character of the game (why post some bs on the blockchain if nobody can use it? Why not only use a normal database? )
We need a way to verify the transactions, otherwise all the "assets" ingame are practically worthless as an admin/whatever can just cheat any amount and then profit of that.
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At this point they should be, but they are in too deep and they are basically using the witnesses to create this information that is validated by posting key encryption.
Regardless, you are right, at this point the entire game can be taken off chain if they develop a way to let us sign transactions with our posting keys and send them directly to the server.
This is why the game shouldn't even have a centralized server to begin with. It should be run with a decentalized open-source nodes that all sync together just like a real blockchain would.
Easier said than done, I'm afraid.
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My money from winnings is not being loaded into my account..Im used to waiting a bit, but its been about thirty minutes... Please advise
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I invested some steem at the start, but have been playing 'off the proceeds' since. I have wondered why they were both instant upgrades. I think it will improve the playability going forward.
It's fun to be a part of even outside the actual game. Thank you for that.
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Thank you for your feedback, we are happy to receive your input. Keep on enjoying the game ;)
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so please let range units have a range advantage vs. melee units..
something for the next updates?
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Different units will have different advantages and they will be implemented soon so your strategy skills will be put to the test ;) We are looking forward to seeing so many new upgrades being implemented that will expand the game further. Stay patient and keep enjoying the game. Thank you for your feedback.
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THX a lot for the prompt reply and the info
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Proud... If someone offered that as a solution on a team I headed, I would seriously consider firing them. That is at best a hack job to momentarily fix a problem that you should continue work on. The entire purpose of the whole ajax thing that's evolved into what we have today was to avoid loading entire websites just for tiny little things. I can't even explain how much I am facepalming right now. I'm sure people that aren't devs won't understand...but that's embarrassing. I'm sure you have a lot on your plate, so it's not a priority...but don't frame it like it's some great thing. It's not.
I really hope it doesn't take as long as a standard reload with this update...
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I thought the same thing when i read that line. Kill the SPA architecture and just refresh the page on each action.
Reminds me of a messed up project where they refreshed the page in a angular application because they couldn't figure out how to wire it up properly.
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I somewhat agree with you but I'm a bit more shy about shitting on him/them over it. Maybe you know more about them than I do but for all I know, they could be students who are still learning and shitting on them is just not going to be helpful.
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Well, mostly I had a disagreement with the way it was framed. Hopefully the coders didn't frame it in such a excited perfect light.
Believe it or not, I actually toned down what I was going to say a lot. I blame their previous missteps. I don't seem to have that much patience left.
From those missteps, I would actually assume the coder doesn't have a lot of experience in some thing.
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Every new implementation and upgrade is a great thing. Progress is a great thing. We have no intention to stop moving forward and developing the game. Step by step, little by little, one line of code after another and yes, we will keep being proud of everything that has been accomplished so far with happy smiles on our faces and an eager expectation of what is to come.
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No, no it's not. This is an example of a tiny temporary patch that is actually kind of embarrassing. These kind of patches should be framed like "We've temporarily patched DrugWars to auto-refresh after certain actions until we can patch all of the issues causing users to have to refresh the page." There are MANY updates and upgrades in software that aren't great. Some of them actually make things worse. But you make your choices in what to do with an application given what you can figure out to do in the time that is given.
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Will Drug Wars be offering refunds to everyone who broke their F5 key playing this game? Mechanical keyboards are not cheap and those switches can take a lot before wearing out.
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:D
We are sorry that your keyboard took such a hard hit by your enthusiasm of playing the game and wanting it to refresh. As for the funds, we are more inclined to making the game better and better and reimbursing you in that way ;)
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lol F5 is that how you do it. iv'e been logging out then back in
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LOL good one
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And what about people that play on their phones? We need to get something as well
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always those Bazooka guys... :-)
anyway...
No news about implementation of FUTURE deposits/payments/rewards ?
What do you think about a marketplace where resources can be swaped and traded by the users ?
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The implementation of Future is being worked on and we kindly ask for a bit more of your patience. It will be added in the game soon. As for the marketplace, thank you for that idea, we will take it into consideration.
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Yeah, a market and a transfer action to other users would be great especially to support newcomers to build their empire and to counter the character of a p2w a little :-)
Because right now the prices to me seem very high for people starting to play to level up...
There should be some contribution by new players to the reward pool but it should stay affordable to them ...
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There is still a thing that needs to be clarified.
How much should we pay for this instant update of HQ for example, 2.8 STEEM or 6.36 STEEM?
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The 2.8 is what you are paying in translated to dollars the 6.36 is STEEM
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Hello @erikaflynn thank you for your interest in the game, you pay 6.36 STEEM (2.8 is the value of STEEM in $)
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I think to clear this up it: instead of the dash ( - ) it should be (or)
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Clear things up further, don't include the USD price
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I think it should be replaced by the equal symbol (=) ;)
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Woow, until now I understand that. Thanks.
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Even me
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Youre right, even i was very very confused bythis in the very beginning, because theer is no = sign... This does NOT look like $2.8 OR 6.36 steem.... it is NOt clear @drugwars and you BETTER change it and put the word "Or" oin there so people KNOW .... also why even show the dollar amount? This is steem so lets just have teh STEEM amount and maybe show us dollar amount when you hoverover BITCH
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It seems we were heard:-) Now it looks not so confusing
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Give this comment a thumbs up if you think @zen-art is sexy !
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LOL @epic-fail, thanks for making me laugh this morning :D
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I have a question @drugwars .
Maybe people that are blacklisted from @buildawhale will not receive the upvotes, or it is just a feeling? Can you clear it? Thanks!
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Are you advocating turning this game into @markymark's personal fiefdom? What has a bidbot got to do with @drugwars? How about we blacklist players with 'crypto' in their name? Or Steemit accounts?
Are you just pandering, or is there some actual reason for DW to base their actions on a bidbot's users?
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I just asked, would be a shame if it is connected to markymark's game. So, was just asking because i didn't receive a single vote before today :D nothing else.
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Hmmm, I was not aware of this (but then again, it is morning at my place), will check it out with the rest of the team. Thanks for telling us about it.
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Why does a bidbot's blacklist have an impact on DW?
Not grasping this - except that the bot is owned by @markymark, who has spent a lot of Steem in the game. If you start pandering to Big Steem, I'm out.
I won't be alone either.
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I like Marky. Hes fun in a aloof kind of way.... That being said, it would be pretty stupid for a game to go with his bid bot ban list. For most part the list is solid but the danger is there for him to just fill it up with folks he doesnt like.
Hes just some guy with a bidbot and a lot of steem that when confronted with the question:
His response was:
So really, im not sure taking his word on who should or shouldnt be banned is a good idea. lol
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Thank you!
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Are You know, that 35% of your share reward comes to drugwars? Some times upvote is much smaller or even no up vote, but tbey receiving 35% beneficial reward :)
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I am not sure if encrypting actions in open and public blockchain is proper way. Can we decrypt battles back after they are done? Who can do?
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This is my concern also. Encrypting transactions is ok as long as you publish a key after the battle so anybody can check if it was indeed fair. Otherwise, it is against blockchain spirit and should be removed.
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I do understand your concern. There are two fractions of players now, one that wants everything encrypted and one that wants everything open and public. We are working on finding a solution that will work for both groups. Our biggest aim is to bring satisfaction to all our players and we will try to find a way to make that dream possible.
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Personally I think it is better to do it as an encrypted transaction.
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sounds good, only thing i would suggest would be for units.
the units should be produced in intervals of their production time.
if 1 knifer takes 57s.
and 10 takes 9m 32s.
then your total knifer unit amount should go up by 1 every 57s, not add 10 at the end of 9m 32s.
idk if this has been done already or considered but im just stating it here....
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I would point out that units are trained in batches in the real world. Buildings can only be built one at a time, but the Army trains in batches.
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We will take it into consideration. Thank you for your input, we appreciate your idea and value your opinion.
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hi - I found another new bug in the new version of @drugwars and I will not attach any pictures but you can check my drugwars account as admin:
i made on today morning five successful attacks with good gains.... but .....the gains were not added into my dashboard...
i mean for example... my dashboard is showing that i have 5.1k drugs, i have gained from the battle 3k, then after refreshing the screen, the total should be 8.1k... but no sir, it is still the same 5.1.
the same is said for other 2 items, weapon and alcohols..
can you check it and fix please...
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There is a bug in the new version of @drugwars dashboard
Hi
Since few hours and i am still facing the same defect in the dashboard of my account on @drugwars game.
I have drugs points more than the required drug points in the facility required but still the color is red.
The same is said about other two points in different other locations too
Can you please check this defect...
Please refer to the screenshot
Thank you
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No one answers me since couple days.. so i keep trying xD
"I have a question @drugwars .
Maybe people that are blacklisted from @buildawhale will not receive the upvotes, or it is just a feeling? Can you clear it? Thanks!"
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Please dont make automated replies like this. or we will flag them., Reply with an actual comment, youre getting paid too much for that automated response shit. This isnt ATT
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My comment was not automated. I am generally thankful for your input and every input and idea that any player has. I appreciate them. However, I understand where you are coming from and will be careful in the future not to give you the wrong idea.
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https://steemit.com/partiko/@red-rose/there-is-a-bug-in-the-new-version-of-drugwars-dashboard
There is a bug in the new version of @drugwars dashboard
Hi
Since few hours and i am still facing the same defect in the dashboard of my account on @drugwars game.
I have drugs points more than the required drug points in the facility required but still the color is red.
The same is said about other two points in different other locations too
Can you please check this defect...
Please refer to the screenshot
Thank you
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hi - I found another new bug in the new version of @drugwars and I will not attach any pictures but you can check my drugwars account as admin:
i made on today morning five successful attacks with good gains.... but .....the gains were not added into my dashboard...
i mean for example... my dashboard is showing that i have 5.1k drugs, i have gained from the battle 3k, then after refreshing the screen, the total should be 8.1k... but no sir, it is still the same 5.1.
the same is said for other 2 items, weapon and alcohols..
can you check it and fix please...
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The changes about instant purchases are totally logical and expected; i've been wondering why the delay came after the purchase, was not making any sense. It is much better now.
As for encrypting transactions: i understand why it is important, but it was very useful to get information about your enemies; so, I'd suggest some kind of way to get the info in-game. A unit or building that allows you to obtain the last transactions of a target, and present them in a way that makes sense in-game.
Also, I'd love to have the inactive accounts stopped from getting rewards; the reward pool is constantly getting lower, and should not be further reduced by accounts that are not participating in the DRUGWARS action.
Good job so far, and we are eager to see more skills for units ;)
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Our plan is to have more things available in-game and we are working on it, thank you for expressing your interest in that. As for the reward pool, we will take it into consideration and think about it, thank you for telling us your idea.
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!bookkeeping drugwars
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Hi @smartresteem!
drugwars
Received:
Spent:
Total:
First transfer was before 46.38 days.
Your ROI per day is 0.24 % and you are earning approx. 8.98 STEEM per day.
Break even in approx. 370.1 days.
ROI when taking only the last 5 days into account
Your ROI per day is 0.04 % and you are earning approx. 1.67 STEEM per day.
Break even in approx. 1989.3 days.
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Hi @smartresteem!
drugwars
Received:
Spent:
Total:
First transfer was before 51.18 days.
Your ROI per day is 0.22 % and you are earning approx. 8.25 STEEM per day.
Break even in approx. 402.0 days.
ROI when taking only the last 5 days into account
Your ROI per day is 0.03 % and you are earning approx. 1.17 STEEM per day.
Break even in approx. 2825.3 days.
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It's good that you guys are trying to keep the game fresh and also maintain the economy with these changes, but I just got a few comments regarding the changes, and also a major problem with the fighting going on at the moment:
The old artwork for the background was way more appealing and also fit better with the color palette of the buttons etc.
I have fought about 5 fights today, only getting resources from one of them. While I lost units doing these fights, I definitely lost more resources than winning any, by fighting. Which just doesn't make sense at all.
Also, these updates and changes really benefit then players that have already had many resources to begin with and were able to recruit armies of thousands of units, without having to wait for them. Now it will be even harder for regular palyers to catch up, who don't want to spend 100 steem to begin with.
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!bookkeeping drugwars
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Hi @bluehorseshoe!
drugwars
Received:
Spent:
Total:
First transfer was before 43.26 days.
Your ROI per day is 2.59 % and you are earning approx. 0.50 STEEM per day.
ROI when taking only the last 5 days into account
Your ROI per day is 3.51 % and you are earning approx. 0.68 STEEM per day.
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Way to go P2W, lol.
I always wondered why the improvements were instant for people who used resources, seemed a little weird.
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Not weird anymore ;)
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hi i found 4th bug today also
i am attacking a player at which i know that he has only for example 1k drugs, 1k w, 1k a... but when i win the battle... the results are for example 9k d, 15k w, and 8k a......?????
there is somthing wrong ?
also the results and gains from the buttle are not added into my dashboard as i have explained earlier////
can you please check it
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For me it was wired that you get upgrade straight away even if you were spending in game resources
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will units still be there instantly?
else it sounds like a good patch so far!
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There's no incentive to pay anymore, aint no way I'm paying 30 steem for the upgrade of 1 building. 3 changes that you should consider are:
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Those are pretty good ideas, thank you for telling us about them. We will take this into consideration. We appreciate your time and thoughts about improving the game.
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That's great. How about adding waiting time for the units. It someone buy units with resources, he/she need to wait specific amount of time. But if he/she use steem to recruit this, It will go instant.
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Ayyyy
!dramatoken
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Sorry, you don't have enough
DRAMA
.You need
10.00000 DRAMA
more for a chance to make it happen.To view or trade
DRAMA
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Two queations: how about those 35% beneficial reward for fightshare :) ? More then curators? And some times even no upvote from drugwars but 35% from reward comes to drugwars.
Second question is about steem we paid for upgrades and so on and now, we will get worthless future tokens? Its like bitcconect where people gived bitcoin and received some worthless bcc tokens :)
P.S. sorry for my english.
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First thing is that FUTURE token. You will be able to buys some in game upgrades with it. About that 35% of benefactors rewards. For me it is good. Especially that 20% of that goes to reward pool. So it is quite good.
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@immn please check out our previous posts with updates. Everything has been explained. The beneficiary rewards will be dropped to 10% and the Future token is optional. You will choose how to receive your daily rewards. If you prefer steem and choose steem, you will get steem.
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Sorry for my bad :)
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where do i buy mercenary knockoff's and other slightly dented / used consumables? :)
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We will think of something for you ;)
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lol
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Awesome. I'm Loving this game so far.
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We are very glad to hear that ;) Thanks!
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How about sweeping off the inactive accounts from the rewards pool. How long will inactive accounts continue to farm our rewards pool.
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Agree!
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I think it is about 2 weeks after no action is taken in account and it is taken off from rewards
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Regarding this. There should be a function where folks going on vacay, or some such interruption, can suspend their account for the duration. Someone that loses internet access for a month shouldn't lose their game they built up for reasons beyond their control.
Just suspension seems preferable to me than deletion.
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Hello, thanks for the effort and the improvements made, little by little I think that it is looking better, I like how it goes. I would like to know, why not all the post are voted? :C
They only voted for me once.
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Congratulations @drugwars!
Your post was mentioned in the Steem Hit Parade in the following category:
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!bookkeeping drugwars steemmonsters
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OMG, you are just solving the refresh issue now and you expect what, a medal? Just kidding, much needed improvement, good job!
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hahahahaha, yup, a medal would be nice lol ;)
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You guys are doing great in my book.
I love the new battle tactics, too.
Now, if we could get the hobos changed to winos, that would be great.
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Winos? :D
Thank you for your feedback, we appreciate it.
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Or tramps.
Anything but hobos.
We got a rep, and we aim to keep it.
http://www.openculture.com/2016/11/the-hobo-ethical-code-of-1889.html
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So, bums would be OK in your book then? Utah Phillips might disagree =/
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Bums, tramps, and hobos.
I'm only defending the honor of hobos, the others are on their own.
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I am actually not complaining at all about the game but ... If you want to includ Ads spaces, why doing it in this way? My screen in Google Chrome today in the morning was like that ... actually pretty ugly this side by side implementation
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You should run some anti-malware to check that out
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Thanks! Was the Bittube adon in the Chrome. No malware luckily ;)
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Oh okay
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Hmmm. Not so sure Chrome isn't malware actually.
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We did not add ads, this is not from our side. Please check your computer for add-ons, malware and viruses.
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Thanks! Was the Bittube adon in the Chrome. No malware luckily ;)
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Congratulations @drugwars! You have completed the following achievement on the Steem blockchain and have been rewarded with new badge(s) :
You can view your badges on your Steem Board and compare to others on the Steem Ranking
If you no longer want to receive notifications, reply to this comment with the word
STOP
To support your work, I also upvoted your post!
Do not miss the last post from @steemitboard:
Vote for @Steemitboard as a witness to get one more award and increased upvotes!
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!bookkeeping DrugWars
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!bookkeeping drugwars
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Hi @professorbromide!
drugwars
Received:
Spent:
Total:
First transfer was before 49.38 days.
Your ROI per day is 3.01 % and you are earning approx. 0.03 STEEM per day.
ROI when taking only the last 5 days into account
Your ROI per day is 9.08 % and you are earning approx. 0.10 STEEM per day.
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Hi @professorbromide!
drugwars
Received:
Spent:
Total:
First transfer was before 49.38 days.
Your ROI per day is 3.01 % and you are earning approx. 0.03 STEEM per day.
ROI when taking only the last 5 days into account
Your ROI per day is 9.08 % and you are earning approx. 0.10 STEEM per day.
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!bookkeeping drugwars
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Hi @betgames!
drugwars
Received:
Spent:
Total:
First transfer was before 47.38 days.
Your ROI per day is 2.26 % and you are earning approx. 1.78 STEEM per day.
ROI when taking only the last 5 days into account
Your ROI per day is 0.50 % and you are earning approx. 0.40 STEEM per day.
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!bookkeeping drugwars
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Hi @betgames!
drugwars
Received:
Spent:
Total:
First transfer was before 52.18 days.
Your ROI per day is 2.10 % and you are earning approx. 1.66 STEEM per day.
ROI when taking only the last 5 days into account
Your ROI per day is 0.48 % and you are earning approx. 0.38 STEEM per day.
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!bookkeeping drugwars
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Hi @ubfitzone!
drugwars
Received:
Spent:
Total:
First transfer was before 47.38 days.
Your ROI per day is 2.03 % and you are earning approx. 1.62 STEEM per day.
Break even in approx. 2.0 days.
ROI when taking only the last 5 days into account
Your ROI per day is 0.46 % and you are earning approx. 0.37 STEEM per day.
Break even in approx. 8.7 days.
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!bookkeeping drugwars
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Hi @ubfitzone!
drugwars
Received:
Spent:
Total:
First transfer was before 76.94 days.
Your ROI per day is 1.33 % and you are earning approx. 1.06 STEEM per day.
ROI when taking only the last 5 days into account
Your ROI per day is 0.00 % and you are earning approx. 0.00 STEEM per day.
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!bookkeeping drugwars
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Hi @ubfitzone!
drugwars
Received:
Spent:
Total:
First transfer was before 76.94 days.
Your ROI per day is 1.33 % and you are earning approx. 1.06 STEEM per day.
ROI when taking only the last 5 days into account
Your ROI per day is 0.00 % and you are earning approx. 0.00 STEEM per day.
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!bookkeeping drugwars
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Hi @enjoyeverything!
drugwars
Received:
Spent:
Total:
First transfer was before 46.38 days.
Your ROI per day is 41.14 % and you are earning approx. 0.03 STEEM per day.
ROI when taking only the last 5 days into account
Your ROI per day is 147.74 % and you are earning approx. 0.09 STEEM per day.
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Fav game
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Almost no time tonight. Just enough to drop in, read and say a real quick, great job. It sounds good to me. Instant should be instant if your paying cash. Plus im really looki g forward to 0.3!!
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Thank you for your enthusiasm, we are looking forward to it too ;)
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Advanced settings like
and
will be great
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Great work!
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!bookkeeping drugwars
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Hi @conradt!
drugwars
Received:
Spent:
Total:
First transfer was before 50.60 days.
Your ROI per day is 3.37 % and you are earning approx. 1.13 STEEM per day.
ROI when taking only the last 5 days into account
Your ROI per day is 1.05 % and you are earning approx. 0.35 STEEM per day.
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Small bug in the game describe in my post:
https://steemit.com/drugwars/@petrvl/drugwars-bug-wrong-safe-number-on-bar-and-overview-page
Could you please look at it? Thanks
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Today I have noticed that after update resources that I should receive in battles are not credited to me, when will be fixed this issue and do I receive all resources which already I won?
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!bookkeeping drugwars
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Hi @tattoodjay!
drugwars
Received:
Spent:
Total:
First transfer was before 50.53 days.
Your ROI per day is 2.78 % and you are earning approx. 1.45 STEEM per day.
ROI when taking only the last 5 days into account
Your ROI per day is 0.77 % and you are earning approx. 0.40 STEEM per day.
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The rewards from my last battles are not added to my account. Please help, I lost a lot of resources.
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Bug Alert: none of my Battle winnings are being added to my Rewards...
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Is it possible for you to check my activity? Today something weird happened. I was upgrading brewery and alcohol silo. after finishing my brewery was upgraded but my alcohol silo remained on the same level and I only lost resources.
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Huh, I always took the instant to mean not having to save up the resources for it, as in you can get that instantly rather than have to wait until you have enough resources. I haven't spent much but I have spent before and the value I got and expected was that I didn't have to wait to get all those resources to do that upgrade. That's how I understood instant in the first place.
It makes the most logical sense if you ignore game logic that you can't use a building before it is built, so I can see why there might be a wait, though don't really see either way as being better there as real life logic doesn't have to apply to video games, but regardless of if I spent nothing on this game or spent thousands, I don't actually agree with making the wait time for the actual process of building things to be different for paid and unpaid. The benefit is getting it "instantly" was and should be not having to save up heaps of resources for said upgrade. Regardless of whether I'm personally paying for an upgrade or buying it with resources, I believe the instant should be not waiting to build up resources and everyone should either have or not have the wait time and money shoulnd't change this.
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!bookkeeping drugwars
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Hi @ikarus56!
drugwars
Received:
Spent:
Total:
First transfer was before 60.23 days.
Your ROI per day is 2.02 % and you are earning approx. 1.55 STEEM per day.
ROI when taking only the last 5 days into account
Your ROI per day is 1.06 % and you are earning approx. 0.82 STEEM per day.
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