You need to give incentive to attack people.
I wiped the #1 account's army and what did I get in return?
Nothing!
I suggest a system of protection money like the mob. If you dominate someone's account you begin to siphon off some of their production until the debt is paid. You are now farming the account you beat in combat, and it's up to you to defend that account from other attackers.
The account in question could refuse to pay you the protection money after the fact, but many will not choose this option because paying say a 20% protection fee would be more worth it than to continue fighting.
gangsta
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I vote for @edicted as an advisor on the DrugWars team
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dope idea!
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we need this, well said ^^
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I can't imagine how people feel who spent a lot of STEEM on buying units. I'm honestly not doing any battles if I can't see at all what I am attacking.
Maybe they could show a range or something? Maybe that Parthenon building could turn out to give you info on the enemy somehow, and the higher rank it is the more accurate the range is.
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Thank you for your suggestion.
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https://busy.org/@edicted/more-ideas-for-drugwars-gameplay
The full list of ideas is there if you're interested.
You'll have to fix the payout structure soon as well.
Stop paying out to accounts that aren't actually playing.
https://steemit.com/drugwars/@edicted/drugwars-fixing-the-payout-structure
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