View this post on Hive: Drug Wars new Battle "logic"
Drug Wars new Battle "logic"
6 years ago by themarkymark (78)
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Yep the new battle system is still broken...
Niw you just need enough rowdys so that the enemy troops reach their kill limit xD
And the attacker is still stronger than the defender because against a lot rowdys you can use the same amount hobos
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!dramatoken
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Here's your
DRAMA
. Don't spend it all in one place!To view or trade
DRAMA
go to steem-engine.com.Downvoting a post can decrease pending rewards and make it less visible. Common reasons:
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When looking at battle #2 and battle #3
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I like this gaming
Thanks for sharing busy
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Yea, I have been trying to make sense of the that battle logic of the game as well.
I don't think it's like a cumulative power thing, perhaps there's a strong random element number involved? I don't know if you get a benefit for being in your home field like defending versus attacking.
Do you know of any breakdowns of the battle mechanics of this game?
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Doesn’t make sense but it’s funny
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I've always felt thay a next step wod be some kind of mini-game with a tiny bit of skill instead of some behind the scenes algo.
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Tossing shit at the wall and seeing what sticks is not new. Just same old same old!
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No one asked my opinion but ill tell it anyways:
I made a post few hours ago laughing at this stupidity. The worst thing of all is another thing i noticed.....
When the battle system is set up like this i can literally make anyone attacking me regret doing so 100% of the time no matter how big their army is.
You could have a 10 million resource army and steal 100k weapons from me. I can instantly make you regret the choice by sending 300 hobos your way.
Thats not how other games like this work.
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That only works if they are not active. If they are there, they just move their army and leave one hobo and you lose it all.
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300 rowdies.. Same thing.
No one is active 24/7 except you maybe. lol
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That's good ...but i think we can't take weed as drug ..
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