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Interesting to go behind the scenes and see how much detail went into the floating ponytail.

I have played the game TOTAL RECALL most of the time. Thanks @giorgiomarino

Interesting write-up.

I have deep respect for practical effects and the CG variety. I like how you used the fluid dynamics as a simulation environment, I imagine the motion is extremely similar to microgravity, viscosity notwithstanding.

Curious to ask what your opinion of the post-capture refocus abilities of Lytro Cinema cameras - https://www.lytro.com/cinema

I've heard but not verified that it enables even finer-grained control in integrating shots like the ones you worked on. Apparently the refocus ability allows CG to pick out the finest elements without any green screen "bleed" or artifacts.

Is this true? I am not in the field myself, but have an interest in it, so I'd love to hear what you think of that tech.

Thanks! .. before we decided what to do we where looking at footage of austronauts in zero-gravity envoriments and the water envoriment was pretty close to that.

I heard and read about the Lytro camera. It sounds super interesting but to really judge how useful it is I would need to see it in action. They claim that you can change the focus/angle (to a certain degree) after the fact. They also claim that the depth information they can capture is so good that you can basically cut out every object at every depth making green/blue-screens obsolete.

I still doubt that you can separate things like fine hair detail and semi transparent objects, and also if, you still would have the problem of colour bleeding from bright objects in the background. But this is just a guess for my side. If I have a chance to work with some actual footage I will let you know!

Very cool, I wasn't completely sure about what its capabilities were. I would be interested if you ever get involved with a project utilizing that tech, just to understand its limits and applications.

Thanks for the post, I enjoyed reading it and look forward to future "behind the scenes" or "effects tech" posts.

This post has received a 1.64 % upvote from @booster thanks to: @giorgiomarino.

Haha.. spot on. We probably live in a simulation.. ;)

Wow... I'm really impressed. I had no idea that is what you did for a living and to have worked on such a major motion picture would definerely be a nice resume booster!

Congrats and I wish you the best in your upcoming projects!

Thanks! If you want you can check out my current and past projects on my homepage: giorgio-marino.com
And yeah.. it was a great project to work on! =)

I will definitely be making my way over there to check it out!

wow! so lovely... every word and image is so captivating... keep it up.

thanks! =)

Nice Post! Upvoted

Nice! I liked that movie, it was a good remake
Practical FX ftw :D

Thanks! Glad you liked the movie. =)

This post received a 3.3% upvote from @randowhale thanks to @giorgiomarino! For more information, click here!

When I saw the stick in the water with the floating hair- I laughed a little because I'd definitely be the one volunteering to do that. I'm glad you enjoyed yourself! It really looked like a lot of fun and the images you worked on came out great.

Haha.. yeah the operator also had his fun with the hair! =)

That's AWESOME!!!!

Thanks! Good to see you liked the post!

Wow, Great look behind the scene. Thanks for sharing. @giorgiomarino

Thanks!

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ciao @giorgiomarino! Ho letto il tuo post interessantissimo! Un esperto di effetti speciali... che dire, WOW! Mi farebbe piacere se ci venissi a trovare sul nostro canale telegram siamo quasi 80 italiani tutti attivi su Steeemit, ci aiutiamo l'un l'altro a crescere più velocemente su questa piattaforma. Ti aspettiamo QUI! Credimi se ti dico che è decisamente utile stare sul canale che ti ho indicato... dai a presto!

nice

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@giorgiomarino got you a $1.96 @minnowbooster upgoat, nice!
@giorgiomarino got you a $1.96 @minnowbooster upgoat, nice! (Image: pixabay.com)


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