Game Dev Tutorial #2 - How To Use Steamspy Correctly?

in game •  6 years ago  (edited)

Title of Image

Hi, my name is alexis.
Today I will explain how to Use correctly steamspy to predict the profitability of a project similar to the one you are about to start.
We will use this game as an example:

Kingdom.png

You must be thinking this is easy I just multiply the sales by the sale value.

Min:20000 x 19.99 = 399800
Max:50000 x 19.99 = 999500

This error is the one we all commit.

Now I will show you how it should be done.

1) The price of the game varies according to the country +

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Min: 20000 x 19.99 = 399800 - 30% = 279860
Max:50000 x 19.99 = 999500 - 30% = 699650

2)When the game it is acquired when it is in discount

Min: 20000 x 19.99 = 399800 - 30% = 279860-30% = 195902
Max:50000 x 19.99 = 999500 - 30% = 699650-30% = 489755

3)Taxes, which vary according to the country.

Min: 20000 x 19.99 = 399800 - 30% = 279860-30% = 195902 - 20% = 156721
Max: 50000 x 19.99 = 999500 - 30% = 699650-30% = 489755- 20% = 391804

4)The part of Steam.

Min: 20000 x 19.99 = 399800 - 30% = 279860-30% = 195902 - 20% = 156721 - 30% = 109704
Max: 50000 x 19.99 = 999500 - 30% = 699650-30% = 489755- 20% = 391804 - 30% = 274262

5)Development expenses

Min: 20000 x 19.99 = 399800 - 30% = 279860-30% = 195902 - 20% = 156721 - 30% = 109704 - 10000= 99704
Max:50000 x 19.99 = 999500 - 30% = 699650-30% = 489755- 20% = 391804 - 30% = 274262- 10000= 264262

Approximate final result

Min:99704USD
Max:264262USD

I hope you find this post useful, tomorrow I will upload part 3
Sorry if there is an spelling error, english isnt my native language.
Have a good day and bye.

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