Overview of Alistar
Alistar's skills
intrinsic - roar of victory
Alistar gains the victory when he controls the enemy and when nearby units die. He heals his blood and his nearest ally when all 7 cumulative.
roar of victory help Alistar 13 (+7 per level) of blood and the nearest allied hero is double.
Alistar can not earn a Victory Accelerator for 3 seconds after the Victory Bell activates
roar of victory immediately activated when the monster or enemy death
Q - Crushed
Consumption: 65/70/75/80/85
Distance: 365
Alistar hits the ground, dealing damage to all nearby enemies and forcing the victim into the air for 1.5 seconds.
W - Red Bull
Consumption: 65/70/75/80/85 Energy
Distance: 650
Alistar hits the target, dealing damage and scattering the victim.
Alistar plunges into an enemy unit and kills the victim, causing 55/110/165/220/275 (+ 70% magic damage) to deal magic damage and stunning the victim during the repulsion.
E - trample
Alistar trample the ground for 5 seconds, dealing damage to the enemy for 0.5 seconds
Deals 100/125/150/175/200 (+ 40% magic damage) for 5 seconds
Each wave of trample hit the enemy generals for Alistar 1 accumulated trample, maximum 5
At 5 Incremental, Alistar's successor attacks the hero, inflicting +10 damage on each hit and stunned the target for 1 second.
Consumes 50/60/70/80/90 energy
Cooldown 16 / 15.5 / 15 / 14.4 / 14 seconds
R - Indomitable
Consumption: 100
Distance: Self-acting
Alistar roars, increases damage, removes all bad states, reduces physical and magical damage received during validity.
Removes neutral status from Alistar, reducing physical damage by 70%, magic damage inflicted for 7 seconds.
Alistar's auxiliary position supports the bottom line (SP).
+How to play Alistar position support bottom line (SP)
First phase of the battle:
-Start with the "shield" to help you get gold from here as well as help the artillery recover a large amount of blood from the device.
-With the new interior, Alistar received the Victory Accumulation when controlling the enemy and when the nearby units died. He heals his blood and his nearest ally when all 7 cumulative
With the traditional W + Q combo, he can be very offensive to the opponent from level 2.
Basic Combo will be E + Opponent + Opponent of enemy + E full 5 points will stun opponents.
Or you can mix with speed to be able to create more perfect combos
Or you can mix with speed to be able to create more perfect combos
Speed variable + W + Q + E
Speed variable + Q + W + EObserve the map to be able to support forest robberies or to prevent robberies effectively.
Stage mid-game:
Equipment such as Stone shines increase blood and adds four eyes to cover the vision
With the combo W + Q is still a useful combo to chase the enemy as well as control the best guns and teammates.
When there is no last resort, do not hesitate to use W + Q combo in the middle of the enemy team to ease the enemy team.
Covering the eyes of the map is an equally important task
Final stage of the match:
As a good prelude to the fight, try to do this with the W + Q + E + R combo. Ensure your teammates follow up as many enemies as possible.
If the gunner is able to protect himself, focus on the enemy hero to put pressure on him. If not, or back to protect his gunners when the fight is over.
Observe + plug eye + judge to be a good supporter!
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