Jumping into the action

in game •  6 years ago  (edited)

An adult game starring princess jasmine, there must be more than few of them around by now, but I can assure you this one will be different, superior if I may say so.
So we want to develop a game, what would be the first step? it can't be sitting and figuring out what the first step should be, right?
The first step would be writing down what we need and what do we have.

First we need to choose a genre.

Considering the size of our team and the skill set we possess, we are forced to choose a 2D game style. A retro style RPG or a point and click game.
Since we want the player to be able to play the game with one hand and RPG is not that suitable for a game with a very heavy adult theme, the best option is a point and click game.

Second we need to chose an engine

Considering all things again, the choice is between Unity and Ren'py.
in one hand telling the story is extremely easy with Ren'py, training and bringing in new talent would be much easier, faster. and we have an extensive amount of experience working with it.
but in the other hand, unity can export to more platforms and gives us more flexibility when it comes to developing the games features on it, but as the main programmer, I would have to spend a week or two learning the engine.
for now, we will go with Ren'py, but if needed, we can switch over.

Third we need to write the story

A crude version of the story is being written and soon I'll give access to it to our patreons, in case your curiosity doesn't let you sleep at night and you are fine with big spoilers, you can check it out yourself.

Fourth we need to develop some game mechanisms.

There are few game mechanisms like progress, fight , money, trading and gambling that i need to write the code for and add to the game, the things that will enhance the game by tickling the brains pleasure center and enter the brain into the combo mode while playing, you know... dopamine hacking and all that sciency stuff. ;)

The last and most important one is the art

We can do all of that stuff and put together a game, but without the proper art assets, it would look like a sad naked skeleton of an idea, therefore, we are putting the majority of our energy into finding the best artists for this project.
hopefully with the weeks we have spent researching and choosing the best fitting art style, and a little bit of chance with the artists, we can deliver a game with a stunning look and feel.

we know that without any eye catching art, our chance to attract your support is slim, but if any of your interests overlaps with us, please bookmark our page and check often, at some point we're bound to reach the escape velocity and take off. that one is something you don't want to miss.

lead programmer and designer, Kiaazad

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