Deliah' MIIXV, ambassador of Cruq'al and head of the interstellar research community, enters the hall in which a restless mood prevails, steps to his lectern and asks the press representatives for silence in the hall.
"Ladies and gentlemen, in today's press conference we announce some exciting news. We have found a way to use the previously unused research center," says Deliah' MIIXV.
Capacity increase
Upgrading the research center and enhancing the research skill "depots capacity increase" will have a significant influence on the capacity of the depots from now on.
The research center affects on planet level and the skill on the account level, so the skill affects all depots on all your planets. With this expansion of the capacity, we indirectly improve the bunker.
Increase depot capacity by +2.5% per level
Research Skills
Depots Capacity Increase (+ 2.5% per level)
This and a couple of other data are now displayed directly next to the buildings to have the important information right where you need it.
Sniping of exploration
Many settlers have expressed the wish that we re-activate the sniping of Exploration. We have done this within this update.
Runes
We have also doubled the boost of the three runes. From 10%, 25% and 50% to 20%, 50% and 100%. This affects all runes. So on all already bought, activated and newly bought runes.
This update also contains several bug fixes and small optimizations.
If you have any questions, join the official Discord server or use the comments below.
Stay tuned.
NextColony
Nice work @nextcolony 👍
Well done
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Wow! Those are some nice, chunky increases for both the Depots and the Runes!!! And I read in the comments that the Research Center could do more in the future. Glad I have always given attention to that Building!
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@nextcolony, It's reflecting as lot of imagination is pushed into this development. Keep up team.
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Great update!
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Thanks for the updates.
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hi sorry for my english i love your game, i found awesome that our planets and a background of different color case to locate them
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I'm not even sure what that means... if multiple explorers explore the same square the first arrival wins?! Or can someone actually take out explorer ships with a fighting-squad?
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This is exactly what I wish to know as well :)
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We've answered this here.
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Every tile can only be explored once. The exploration mission which reaches the tile first will get the chance to explore the field. This means that if a tile is being explored by one player with a long way, another player with a shorter way could steal the tile from the other player.
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gotcha... thanks for the quick response!
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Pleased with the positive changes in the game.
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This post has been included in the latest edition of The Steem News - a compilation of the key news stories on the Steem blockchain.
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Thanks, @pennsif! We appreciate that. (:
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After 4 months of waiting - the research center is finally in good use!
Thanks for the great effort, @nextcolony :D
PS: Happy belated 4th months anniversary to NC team!
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Four months already. Crazy.
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Felt more like two years than four months. Space time behaves really differently.
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Felt more like two years
Than four months. Space time behaves
Really differently.
- joebabana
I'm a bot. I detect haiku.
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Nice, so that's a 50% increase in storage across all depots if we reach level 20?
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Correct.
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That's a good reminder that the absolute amount held in the bunkers will increase with the depots. Sometimes i just focus on the percentages that i lose sight of that.
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Sounds nice. But what exactly is "Sniping of exploration"?
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"Every tile can only be explored once. The exploration mission which reaches the tile first will get the chance to explore the field. This means that if a tile is being explored by one player with a long way, another player with a shorter way could steal the tile from the other player."
source: click
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Nice update with use of the research center. Regarding rune boost i have a question when i reading the following in FAQ:
A common atmosphere planet with the coal mine at level 14 produces 1,120 coal per day. A rare planet coal planet would get a 20% rarity boost on coal, which means the daily production increases to 1,344. If a Holy Rune with a 100% boost would be merged on this planet, the rarity bonus would increase fron 20% to 100%, bringing daily production up to 2,464 coal per day.
I guess you mean increase from 20% to 120%? If i calculate 1,120 x 2.2 = 2,464 which equals a +120% boost.
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In other words; the different boosts get compounded before execution, so there will be no diminishing returns.
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Correct.
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Correct, we'll fix this. Thanks!
Edit: fixed.
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Now I so want win @louis88 next giveaway..... Plzplzplz
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At least a good updated for small players. It will make farming resources from them harder for bot users.
What is next on NextColony update road map? I cannot wait for the market place because selling things on discord sucks :(
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We now have a fundament as a basis for wonder/rewards. Our focus is now 100% on that.
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Hello Neighbour, how can I reach you on Discord?
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My neighbor with 100 times bigger fleet who already used me as a farm few times and destroyed 3/4 of my fleet for no reason, wants to talk. What kind of ultimatum would you like to give me :D
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I'm not trying to dictate an ultimatum, I'm trying to make you a fair offer. I have seen you in Discord and will contact you in the next days.
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I wonder when galaxy map will be optimized.
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The map will be optimized after wonder/rewards.
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More like, "Research is creating more storage" lol
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Who knows what's coming next? (:
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Yeah, who knows what's on your mind ...? :)))
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Primarily coffee and donuts.
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