RE: Allonian Seed - scanning and possible need for rework.

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Allonian Seed - scanning and possible need for rework.

in gamedev •  6 years ago  (edited)

You can make it so objects do not react to light in the scene by setting the "unshaded" flag in the SpatialMaterial. Also it's great to see projects made in Godot on here! Allonian seed is looking really cool!!

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I tried the "unshaded" option, it washed out the panel. However, the issue gave me a chance to play with viewports more in depth and now I have a better workflow setup.

Thanks, its been fun making it so far. though its become a much larger project than I had intended.