Thanks for your words :)
Drawing inspiration from games like Ico, Shadow of the colossus and Dark souls or many from the indie scene(recently Rain World got me good) I end up really liking the idea that the player has to find it's objective for himself with no handholding. But you are right there's a line that still is hard to drawn and we(as in Lazygamez) have to sharpen our design.
Again thank you for your expert words we still have so much to learn and mad props for your project. Hope fully will vote you with more power ;)
RE: Squarehog patch 1.1
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Squarehog patch 1.1
yes let's hope we both grow and help each other. never give up on gamedev and keep going!
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