Non-Euclidean Worlds Engine

in gamedev •  6 years ago 

Sources:
https://github.com/HackerPoet/NonEuclidean

This is a game engine written with C++ and OpenGL for using in games with non-euclidean geometries. The engine has several interesting example rooms, that shown on the video.

It's a cool example of non-usual rendering, that can't be achieved with standard engines like Unity.

The engine may be a good example of OpenGL programming - it's lightweight and easy to build and understand. It uses glew library for access to OpenGL extension. It's really nice to play with demo rooms yourself:

noneucl1.png

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opensource stuff is cool

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And we did an update after week 1 (we are now in week 2 and still have over 300 accounts to review and contact lol)
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Let me know if I should expect an opt in post

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