RE: 2D parallax test multiple layered background - preview stage

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2D parallax test multiple layered background - preview stage

in gamedev •  7 years ago  (edited)

This is pretty cool, like the art. One problem is That there is no far away anchor point for the viewer.

Example: Notice the mountains move very little even though the foreground moves frantically.

Your farthest items in the back ground should move very little, or else some people may get motion sick.

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