Star Wars: line a pair of patch brings countless gameplay changes, nerfs dodge, ups Credit payouts for duplicates

in gameplay •  7 years ago 

While the Star Wars: line two community with patience awaits the forthcoming progression revamp, DICE has unrolled a brand new balance update.

The patch, version 1.2, went live these days for Star Wars: line two players on computer, PS4, and Xbox One. though balance tweaks ar the most purpose of the update, it’s not while not its new additions and gameplay changes.

The patch adds a brand new limited-time mode known as Jetpack merchandise. Players ar equipped with jetpacks and rocket launchers for the whole spherical, thus the name. DICE is additionally adding limited-time skins within the kind of the Hoder look for Luke Skywalker, Leia, and Han dynasty Solo. The skins ar tied to gameplay challenges DICE can create on the market “over time.”

Custom Arcade currently helps you to decide from Kashyyyk, Hoth, Endor, Crait, Jakku, and Death Star two on prime of what’s already on the market. Balance changes ar aplenty, touching several heroes, weapons, and locations. the largest amendment, however, involves the dodge ability.

DICE aforesaid the present version of dodge is simply too powerful, providing harm reductions, ignoring lightsaber harm and a lot of. The patch adds associate degree “unstaggerable” window for a group amount of your time after you begin the dodge. In alternative words, the present dodge edges can solely be on the market throughout that window, however their period has been down.

The idea is for players to higher time their rolls to use the boosts to ignore incoming harm, rather than it being a get-out-of-jail free card.

Check out the total amendment log below, and head over to the line two forums for a lot of on the developer intent behind every one.

Hero balance
Boba Fett

Jet Pack – Jet Pack controllability improved
EE-3 – Reduced the minimum dispersion angle from zero.6 to 0.4
EE-3 – Reduced the most dispersion angle from one.2 to 0.8
EE-3 – exaggerated finish harm from twenty to twenty five
Increased harm drop-off begin distance from fifteen to twenty meters
Iden Versio

Fixed a problem wherever Iden’s Droid Stun didn’t provide harm on the primary attack
Droid Stun – Reduced the time between the power activation and shock
Reduced the harm from fifty to forty
Bossk

Relby V-10 – Reduced recoil from five to two.2
Explosive Traps – Reduced harm from eighty to seventy six per entice
Multi-Trap – mounted the Blast harm Radius to suit the star cards numbers
Rey

Mind management – Reduced Mind management radius from twenty to eighteen meters
Insight – Reduced Insight radius from fifty to thirty
Far Sight – Reduced bonus by ten (now ten, 20, 30, 40%)
Kylo Ren

Pull – Reducing Pull recharge time from twenty five to twenty seconds
Freeze – Reducing Freeze recharge time from twenty five to twenty four seconds
Frenzy – Kylo Ren currently has four-hundredth harm absorption whereas delirium is active
Luke Skywalker

Increased Luke’s sprint speed by .6 meters/second
Increased Luke Health from 700 to 750
Increased Health Regeneration rate from fifty to a hundred and ten
Decreased Regeneration delay from five to two.7
Decreased gamma hydroxybutyrate Regeneration quantity from 250 to two hundred
Palpatine

Lightning – exaggerated reach of the power from twelve to fourteen meters to atone for the tighter collision check
Chewbacca

Stun bomb – Reduced the shock time from one.6 to one second
Reduced Bowcaster facet projectiles explosive harm from twenty five to twenty one
Reduced furious Bowcaster facet projectiles explosive harm from twelve to ten
Yoda

Lightsaber – exaggerated harm from eighty to a hundred and fifteen
Barrier – supplemental the practicality to interrupt out of immobilisation effects on activation
Unleash – exaggerated energy holding time from zero.7 to 0.9 seconds
Unleash – exaggerated angle from forty to forty five degrees.
Unleash – exaggerated initial tier harm from a hundred to a hundred and ten, second tier harm from one hundred twenty five to one hundred thirty, third tier harm from a hundred and fifty to a hundred and sixty, and fourth tier harm from one hundred seventy five to one hundred ninety
Lando Calrissian

Disruptor – Reduced recharge time of disruptor from twenty five to nineteen seconds
Smoke Grenade – Reduced recharge time from fifteen to fourteen seconds
Darth Vader

Focused Rage – Vader currently receives two hundred temporary bonus health once activating the centered Rage ability
Reduced gamma hydroxybutyrate health from 900 to 800
Captain Phasma

Staff Strikes – exaggerated the animation speed of the power
Staff Strikes – exaggerated the transition speed between every strike
Increased however quickly Captain Phasma will use her chargeman when activity a employees Strike
Heroes and Villains bug fixes
Lightsaber closers ar deactivated whereas unsighted
Fixed a problem wherever you'd be during a “stun” state forever.
The maximum stun period is currently five seconds
Boba Fett – mounted a problem that prevented Boba Fett from victimization his Jetpack ability once “For the Hunt” was activated whereas his Jetpack fuel was depleted
Luke Skywalker – geographic point – the power can currently deal the right quantity of broken once used
Yoda – Feel the Force – altered the outline of this ability to form it clear that each one friendlies can receive a health bonus once used
Yoda – Enduring the Force – This ability can currently apply the right quantity of bonus time
Yoda – Master of the Force – This ability can now not harm players inconsistently and only free at most power

Finn – Deadeye – The targeting crosshair ought to be properly removed once the power has been used
Infantry combat balance
All categories – fastened a problem on chargeman Rifles and also the S-5, weapons that may be toggled with a high zoom level through twin Zoom, wherever the scope glint would forever seem once zooming. It currently solely seems once the twin zoom scope is provided and toggled to its highest magnification level.
All Troopers have currently received 2 default emotes.
Reduced the time it takes till you'll be able to shoot once corporal punishment a battle royal attack
Assault – Vanguard scattergun – down begin harm per bullet from fourteen to twelve
Assault – CR2 – fastened a problem with inconsistent Super Success triggers compared to alternative blasters
Heavy – Supercharged picket – Reverted the warmth per bullet tweak created for one.1 patch, from 0.17 to 0.15
Officer – Blurrg-1120 – down begin harm from thirty seven to thirty five and finish harm from twenty to sixteen
Milestones
-Milestones area unit currently claimed mechanically upon completion

“Making Associate in Nursing Impression” – modified criteria from twenty five to ten kills
“Starting significant Training” – modified criteria from ten,000 to 2,500 score
“Stay True” – modified criteria from forty to twenty kills
“Starting Assault Training” – Criteria modified from “Get 5000 Assist Score with Scan Dart” to “50 Targets Scanned”
Map balance
Kamino – section one and three in Galactic Assault has been created easier for attackers
Tatooine – In section one of Galactic Assault we tend to adjusted spawn points, intercalary cowl, and tweaked the out of bounds space to create this section easier for attackers
Hoth – In section two of Galactic Assault we tend to adjusted spawn points to forestall players from being targeted by the AT-AT
Naboo – section two of Galactic Assault has had balance tweaks
Endor – Galactic Assault has extended the pullout timer from thirty to forty five seconds before the attackers’ spawn points area unit emotional forward
Map fixes
Jakku – fastened a problem in Galactic Assault wherever the out of bounds warning message wouldn't trigger properly underneath sure conditions
Jakku – Tweaked the combat zone on Jakku in Galactic Assault so as to forestall Associate in Nursing exploit wherever players might revolve around the map with the AT-ST
Jakku – fastened many collision problems
Endor – fastened a bug in Galactic Assault that caused the Endor AT-AT Orbital Strike to interrupt
Endor – fastened a bug in Strike wherever players might spawn outside the combat zone
Crait – intercalary delay before wrongdoer spawns area unit emotional forward in Galactic Assault
Crait – fastened many collision problems
Takodana – fastened a bug in Galactic Assault that prevented the primary Order AT-ST from being offered in section one
Hoth – fastened a bug in Galactic Assault that prevented players from passing through doors once retreating throughout the last section
Kashyyyk – fastened a problem wherever players might grind to a halt between containers
Kamino – quality enhancements on platform ledges
Yavin four – fastened a problem wherever Boba Fett might reach restricted areas
Fixed a problem wherever grenades might fall flat the ground on Naboo and Kashyyyk
Fixed numerous collision problems across all locations
Fixed problems wherever players might get outside the meant play areas of assorted locations
Fixed a problem wherever AI units would move through objects in Arcade
Fixed a problem wherever environmental hearth harm wouldn't cause high enough harm to players standing in it

General enhancements and fixes
Fixed a problem wherever players wouldn't receive credits for duplicate star cards – Players World Health Organization encountered this issue antecedently can retroactively be awarded with the right amounts of credits over time.
Increased Credit payout for duplicate things
– Common – From two hundred to three hundred
– Uncommon – From four hundred to 600
– Rare – From 800 to 900
– Epic – From 1200 to 3600
Increased the glow of chargeman bolts to create them look additional vivacious
Increased the torturing likelihood of the B1 Battle Droids from 2 hundredth to four-hundredth
Reduced the stretched bloom result for a clearer image
Improved the glow, thickness, and lighting of lightsabers
U-Wing – once firing from the military man position, the gun, muzzle flash, and chargeman bolt square measure currently shown properly
Fixed a problem wherever the camera would enter a nasty state once being the target of Darth Vader’s Choke
End of spherical – mounted a problem wherever the map would typically overlap with the intro video in Starfighter Assault
Fixed a problem wherever the incorrect loading screen would be seen once loading tier
Fixed a problem wherever some menu choices would disappear beneath bound conditions
Fixed a problem wherever the camera would stutter once spawning in with a Hero in Custom Arcade
Fixed a problem wherever the AT-RT Repair ability failed to work properly
Fixed a problem wherever players wouldn't get the “Heroic Sacrifice” marking event once defeated by a Hero
Fixed a problem wherever Darth Vader wouldn't take any injury from Luke Skywalker’s Push ability if standing close to a wall
Fixed a problem wherever the AAT would take an excessive amount of injury once colliding with encompassing objects
Fixed a problem wherever Turrets and Grenades might visit injury when the spherical finished
Fixed a problem wherever players wouldn't receive Score for bomb kills created when their character had died
Fixed a problem wherever a friendly initial Order AT-ST showed up as AN enemy on measuring system
Fixed a problem wherever players might survive once knocked down from a platform in Heroes vs Villains
Fixed a problem wherever players might equip category specific Star Cards to different categories
Tweaked the color-blind settings to create Squad members easier to tell apart on the minimap
Fixed a problem wherever scrapper boost card didn’t refresh some ability cards.
Fixed a problem wherever players might force respawn throughout the Heroes vs Villains intro sequence and respawn in an exceedingly new location
Reduced the number of Battle Points you received once assaultive the target on Crait with a Ski driver
Fixed a problem wherever the character would disappear on the shopper when combat rolls
Fixed a problem within the Campaign wherever the weapon {hud|Department of Housing ANd Urban Development|Housing and Urban Development|HUD|executive department} wouldn’t indicate once aiming at an enemy
Fixed a problem wherever AI troopers in Arcade would perpetually battle royal attack one another
Fixed a problem wherever Assault troopers in Arcade would decide to use the Scan Dart ability as a daily weapon
Various bug fixes in Arcade
Several performance and stability enhancements
Fixed many localization problems
Various UI enhancements and bug fixes
Trooper Crate value faded from 4000 to 3000 Credits
Known problems
Yoda doesn't get away of many immobilization talents once exploitation Presence
Darth Vader’s laborious Grip Star Card result isn't applied once Choke is employed
Finn’s targeting marker from Dead Eye can typically persist when the flexibility result has finished
Emperor Palpatine’s initial basic and secondary attack deal no injury
Yoda’s Feel the Force Star Card description is inaccurate
Yoda’s Master of the Force Star Card doesn't work as supposed
Rey’s Mind Trick ability will have an effect on players any than supposed
Rey’s so much Sight Star Card is increasing Insight ability vary quite laid out in the Star Card
EL-16HFE scope glint doesn't seem with twin zoom equipped and is toggled to the very best magnification
If you open a crate that grants a reproduction item and it shows the recent worth for credits rewarded, you would like to restart your game shopper. you probably did after all get the new reward quantity, however the shopper can show the recent values within the UI till you restart the sport.

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