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The Evolution of Multiplayer Gaming: From LAN Parties to Online Communities
Gaming has come a long way since the early days of single-player arcade games. Multiplayer gaming has become a popular way for gamers to connect with each other and compete against one another. The evolution of multiplayer gaming has been a fascinating journey, from LAN parties to online communities.
LAN Parties
In the early days of multiplayer gaming, LAN parties were all the rage. Gamers would gather in a single location, connect their computers together, and play games together. This was a great way for gamers to connect with each other and enjoy games in a social setting.
Online Gaming
As the internet became more widespread, online gaming became more popular. Gamers could now connect with each other from different locations and play games together. Online gaming allowed for a larger player base and more diverse gaming experiences.
MMOs
Massively multiplayer online games (MMOs) took online gaming to the next level. MMOs allowed for thousands of players to connect and play in a shared game world. This created a sense of community and allowed for players to form relationships with each other.
Social Media
Social media has also played a role in the evolution of multiplayer gaming. Social media platforms like Facebook and Twitter allow gamers to connect with each other and share their gaming experiences. This has created a sense of community among gamers and has allowed for gamers to connect with each other on a global scale.
Conclusion
The evolution of multiplayer gaming has been a fascinating journey. From LAN parties to online communities, gamers have been able to connect with each other and enjoy games in a social setting. As technology continues to advance, it will be interesting to see how multiplayer gaming continues to evolve.
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Hey I randomly checked your post when making sure swarm of minnows is still running...
I was a LAN party organizer back in the day, a year or two ago I had this idea to bridge online and lan party using p2p tech that I was experimenting with (based on bittorrent/kademlia), it actually works!
It's called hyper-nat, it's 100 lines of code that uses a kademlia based network to connect you and your friends (instead of searching for a file block you're searching for the other persons service by key, protocol and port
it lets you start a lan game, and allows other people to connect to your server, which appears on their machines as localhost
the cool thing here is you dont need to know the other persons IP, and you dont need to open any ports :)
what's interesting about it is it runs at direct-connection speed, since it uses p2p backpunching to establish the connection, you get raw UDP (and tcp over encrypted UTP) which pretty much is as fast as opening your ports on a static IP
https://github.com/anentrypoint/hyper-nat
I made a pre-compiled windows version of it too, which is the same app compiled with node 14 and nexe (I can't get nexe to work with a newer node yet), it's under releases.
We use it for doing anything that requires LAN over the internet, we used it to play counter-strike at surprisingly low latency over mobile phones, and stream motion capture data to make multiple people appear in 3d streams
If you want to chat some time, come say hi... https://discord.gg/an-entrypoint-367741339393327104
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