CryoFall Dev.Blog #6 - Building

in gaming •  7 years ago 

Another day and another blogpost about our progress in developing CryoFall! This time we'd like to cover our building system. And specifically structure building, rather than objects building. So, let's take a look at this screenshot first:

As you can see the building system is extremely versatile, yet simple. All constructions align to the grid which makes it much easier and more convenient to place everything.

Same applies to walls. By having a fixed grid you can plan your constructions easily and create elaborate buildings with many complex rooms all connected by doors, corridors, etc.

Obviously, there are many types of walls, each having their special properties such as their durability. Wooden walls will never be as strong as concrete. Doors are different too. In the picture above you might have noticed that the doors are different. Currently there are two types: normal sheet iron door and armored steel door.

Another thing is floors. You can place different kind of floors on the ground and they will affect a number of things. For example objects placed on foundations will have higher durability compared to objects placed just on the ground. Floors will also make it easier to walk (increasing your movement speed).

And that's more or less it for the building system. As always, don't forget to join the discussion and let us know what you think about the project and how it progresses!

Originally posted in our blog: http://atomictorch.com/Post/Id1159/CryoFall-DevBlog-6-Building

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Cool! I just found your blog. Subscribed! Be neat to see this project move along. Looks like you are close to done?

Hey, thanks for the question! We're getting closer and closer to a public test, but there's still a lot to be done! We'll publish more of our blog entries soon, so stay tuned!