The Amazing game for me Overwatch game review for Steemit by Aymenz

in gaming •  7 years ago  (edited)

Hey Friends !

After a long period of hard games and pressure on the nerves you have this feeling of need to calm and not think too much during the game, you need absolute comfort only to perform simple movements without any complexity, this opportunity and during the long summer free of large games were overwatch the right refuge for temporary rest And perhaps the constant comfort of being by your side throughout the entire current generation.

For a long time, usually during the whole year, continue to play one of these complex games for group play and follow-up daily without rest, but with all this psychological complexity need to light things and all the features of the product required, the variety of the game from wonderful cartoons and the diversity of heroes and their differences have all the elements Successful to be a great but detailed game we have many notes on the game.

Beginning with the balance of the game and the modes of play and we will talk in the first point about the heroes and personalities in the game and the number of 21 personalities divided into four categories and is specialized in the largest force in the rapid fire and the impact of the shots with the rapid movement Category II is Defense and responsible for repelling the other team and try to limit them in their areas and usually What are these characters with mortal strikes help them to finish the applicants from the other team as soon as the third category is Tank and its responsibility to progress frequently within the ranks of the other team and carry strikes with sudden strikes and close and usually used by the teams in the work of fraudulent acts The team advances or tries to control the situation, surround the applicants from the other team and implement an excellent Jafa'i tactic. The fourth and final category is the Support category. The first and final goal is to provide continuous support from Heal to the rehabilitation and to increase the life of the other characters in the Buff team. The characters carefully from the team has great features to help you control the fight whether you are an attacker or a defender.

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The bad thing here is to turn the whole team without coordination if you are playing with strangers to complete chaos and the reason for choosing the same character for more than one player is a strange and non-follow-up style of Heroes games we used specially from MOBA games for example, This is what causes problems and rapid defeat when meeting a harmonious team, not to mention the problem of the presence of heroes and personalities stronger than the rest in the damage and can not be repelled by Bastion, for example, complained by all the forums of the game and its strength exaggerated, tried it myself and easily and within 10 seconds managed to work Team Kill The whole team is over because of its exaggerated strength and lack of equal opportunity to face him if he caught you in the range of fire.

There are many characters in their power also exploited by many in the game and the implementation of their own enjoyment without taking into account the tactic of the whole team are going to turn to the game of other FPS such as Call of Duty or other shoes dependent on individuality so it was always on Bali desire to exist individual style TDM And for the first time I see a correction game does not contain this style, the game may be based on the cooperative and the integration of characters and the team, but the presence of a number of patterns would not hurt the game, but on the contrary was to add a lot of fun and diversity in the choice of pleasure you want at any time you want, whether you need to play Z From a team or go to play individually.

Patterns of individual play that are not dependent on the collective were not the only negative drawbacks on the patterns. The patterns are also limited by the existence of only two forms based on controlling the regions and meeting and repelling enemies to drive the vehicle or a mixture of them. The design was very distinctive and balanced in both modes. The team is equal and distinguished between the two teams may be limited tasks in part of the map only most of the fighting and the other team may be reluctant to progress, but this has been the work of many characters you can exploit the other team and the expansion of the corridors of your team some tactics This was boring in the When I saw the complete control of the other team in the game and the ability to limit all my team in a place without stunt for us to penetrate but with the continuous play and learn and learn plans I have seen opportunities for other players can improve our situation in the fighting, maps of the game suitable number 12 map to start with Progress in the Age of the Game Everything will be free of characters and maps but as we said our only comment on the game in the diversity of patterns maps.

Overwatch (2)

As far as the game of Overwatch is simple in its form and does not need much experience with FPS games but in its heart there is a lot of creativity in the game, creativity is to create a lot of tricks to surprise the other team or turn a fierce attack into an opportunity or sneak behind them and exploit the exposure of their backs, The creativity extends to exploit the skills of heroes and turn them into lethal tools and employ them in an unusual way to execute a special killing, such as tracer and despite the weakness of the weapon for one shot, but you use the speed if you are lethal to the other team.

The game system and the entry of games is very easy only by choosing one you can find yourself at the beginning of a game without any difficulty and as much as it was fun to enter the matches directly so easily there was the problem of not being able to choose a specific map or style to play such as large FPS games You will only enter the server and then continue to play games, patterns and maps in a completely random way without any interference from you.

The level of progress in the ranks or Leveling game is not effective at all except to get the prize of progress in the Loot Box, which provides new forms of characters and forms Spray can be sprayed anywhere in the map as well as some icons and sounds of characters in the usual sentences during the game but your ranking reflects only the number of hours of play And there is no real prize for your progress in the ranks as we said, as well as the slow progress in the ranks and slow to get multiple ranks in one day after a period of time and slow it is normal in all games but it was too early in the Overwatch and before the 10th level until it was slow Is offline Rank has become the same discriminate greater.

The game plays a cartoon style in the design and already the game offers a very emotional look to the lovers of Pixar and Disney films in the distinctive and iconic form that deals with the world with the appearance of more joy away from realism, as well as the designs took many places around the world as a beautiful tour in one of the films known to us but the game It did not provide a visual dazzle that did not exploit the capabilities of the equipment and maximize the exploitation of the equipment technically weak in many aspects, despite the small size maps and in-depth details of the characters, but the game did not fade by soft edges good copies of the console or even the textures of high quality I do not find There is an explicit justification for the weakness of the game technically and poor picture quality. With all the platforms in the graphics and the presence of larger games, they provided very high fees such as Battlefront, which was larger in maps and players but did not neglect the graphic and the secret here in neglecting the technical aspects in a shameful way that never expresses a game of the generation There is no justification for it because it is weak because of the console as we explained.

Overwatch (3)

On the other hand, it may seem that the game works on intermediate personal computers, which makes sense of the graphic game appearance, as well as the constant and continuous performance on 60 frames even in the darkest scenes during the fighting. Also, the game is influenced by the environment limited by beatings or if a person collides with walls or some objects scattered on the ground with maps All of them have a limited number of effects, but they were found to be fairly good. Despite the limitations, the characters' movements are distinct from each other and each has no resemblance to any other personality. Personalities and abilities are also distinctive and during the fighting will be able to take advantage of all these colors around you in the map produced by the characters with their own capabilities.

As was the case in the drawings and forms of characters and iconography and specialization and uniqueness extended to the representation of the voice of the characters and their comics throughout the game of laughter or sentences start the matches or even the sounds of strikes every character has its different voices and will enjoy many sentences of many characters including Widowmaker favorite character for me.

There are no sounds for environments such as waves, winds, birds or swish trees that did not exist, and if they are present in some maps, they are also very weak. The sounds inside the buildings were not very different from the sounds that could be open, such as big games, the developer did not do enough to distinguish voices from each other.

The game in general has provided a very enjoyable and light experience will make you feel in a game very large and professional but simple easy for anyone who wants to play without great experiences FPS games especially that most of its players from the fans of other Blizzard games that do not go out of MMO and RPG, fun in the game was Especially for fans of MOBA and MMO games will find many heroes of their games exist and will know many of them as soon as they start playing and imitate them because of their similarity with the characters in these games, the real problem in the game is the lack of games and the multiplicity also some other problem in the balance between the heroes problems where large games And If the stability of the games was technically and at the level of the servers something is calculated because of the poor level of stability servers for the games these days certainly will be calculated for the game Overwatch, but with Blizzard was not expected less than this Never, one of the games that will continue to play for a long time and especially with the continuation of free updates for the game and the new heroes and new places would be fun to return every period of experience and comfort between the hustle of big headlines in short experience you can not tolerate.

Final Evaluation

8.5 / 10

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I'm so glad @aymenz that you have played and reviewed this game it's my favourite. Keep it up.

Thank you for your reading bro , am happy to see you ^_^

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nice post @alaminbappy

Thank you