Hello Steemian !! Happy activity wherever you are. Hopefully his condition is healthy always and always berad a in the protection of God Almighty. Meet again with @boncel and on this day I will share the review about the game back with the previous price where we already know with the previous post where we know that this game has a level and level on each serial. The opportunity this time I will share the game review with the title Ninja Turtles 2 - Battle Nexus. Immediately we look carefully steemian?
Before we go any further about the game Ninja Turtles 2: Battle Nexus. Let us first look at the definition of the game. Ninja Turtles 2: Battle Nexus is the third person to beat video games released in 2004 by Konami. A similarly themed game was released for Game Boy Advance which is a 2D platformer. It terseubt is a sequel of the Ninja Turtles and is based on the 2003 TV series. So this game has shaded graphics, a choice of four players and has a classic arcade game Ninja Turtles as unlockable. Ninja Turtles 2: Battle Nexus is largely based on the end of the second season of the 2003 animated series TMNT. The game also has 4 tournaments consisting of waves of enemy attacks. Battle Nexus receives critical reception which is mostly negative, getting a 1.5 / 5 score from GameSpy and 6/10 from IGN. Reviewer complained with repetitive gameplay, poor control and awful AI. In the cinematic haircut is adapted from various episodes in a series of cartoons featuring the Japanese Feudal arc where the origin of Oroku Saki is found.
Then when Konami released Ninja Turtles last year for consoles and PCs, all we wanted was a beat-up beat in the vocals of the classic Turtles arcade game. While Konami managed to get this genre right, unfortunately it was only slightly successful, changing in a rather boring endeavor that did not happen much for him outside his shadowy graphics. A year later, Konami has stirred a number of TMNT sequels, titled Ninja Turtles 2: Battle Nexus. One of the problems in the original game that the game developers hunted successfully corrected is the lack of four player play, which is now available in all Battle Nexus modes. Unfortunately, they also managed to make every other aspect of the game worse. The gameplay has shifted from a simple beat-up to an erratic platformer with a very bad fight, and every aspect of the game seems to be frozen in some kind of warp, still untouched from the original and aging badly. to boot Battle Nexus is more than just backward for this series is a step back into the great abyss.
While the aspect of the story of the last TMNT game is not a very big factor, and no better than that offered by Battle Nexus. The storyline of this game is largely excluded from the second Ninja Turtles cartoon series, and it consists of a comprehensive storyline that puts four heroic turtles - Leonardo, Donatello, Michelangelo, and Raphael in a quest to save their master, Splinter. In the beginning, you will have several story lines available to you, as well as some story lines that are locked. Each story branched out into a series of episodes of misadventures that you had to live, and some of these missions even had many paths. The strange thing is that there is clearly a fairly linear story line that follows this game, as evidenced by the way different cutscenes animations are taken from the play out show. So, although you can choose from several different missions, only one of them actually starts at the right place in the story. Further details of the disjunctive nature of the mission structure are a very short length of each section. Some missions have several parts - usually boss battle areas. But the hat is for the most part, the level tends to be very short, with just a few combat and some jumps and hurdles to traverse. The rate at which you have to fight a particular enemy to continue tends to take longer, but the surface is only about half the time. The rest of the time you can walk through, ignore all but the most persistent of the enemy, and do it in an instant. Of course, you will not get as high as the class at the end of the level, and you may lose some billable game items, but in the big scheme, this bonus does not mean much overall.
The other bizarre and annoying thing about Battle Nexus is its character management system. Every time you start a game, you will be given a character-select screen for one to four players. If you're the only one playing, you still have to choose four characters from the pool including the tortoise itself and the side characters like Splinter and Casey Jones. You can only have only one character on the screen at once, but you can quickly switch between them. The reason for this is simple, at certain times during the mission, the ability of certain characters is required to continue. However, this is arranged in the cheapest way. For example, if you get to the door that needs to be opened through the control panel, you have to cycle to get to Donatello, because he is the smartest group, and logically the person who can operate the electronic equipment. Of course, all you have to do is hit the weak attack buttons around the control panel, and the door opens magically. For others, it's as simple and easy. In One person can move the heavier blocks, and the other can cut certain objects, and that's all. Then Sometimes, you really can avoid the specific purpose of this ability altogether. It is a character-specific action as you will see in the game, which is pretty underwhelming, to say the least.
Next we are a little different discussion with TMNT game in 2003, Battle Nexus supports up to four players in one play. Each player can also choose "Team" which correlates colors to represent each Turtle Blue for Leonardo, Red for Raphael, Orange for Michelangelo, and Purple for Donatello. Each team must be present in the game, and any team not selected by the player will initially be available during the game. Initially, only four Turtles are available for their respective teams, but one more character will be available for each team to play during Slashuur on Blue, Casey Jones on Red, Karai on Orange and Splinter on Purple. Each team has their own specific capabilities with varying degrees that can help players progress through the game. The Blue Team can attack while running, and cut off certain obstacles. The Red Team can lift and push certain heavy objects. The orange team could reflect the arrows with their guard. The purple team can take advantage of computer consoles. Unlike the previous games, players share a health bar so if one player gets hurt, his health goes down for everything. The characters have "Weak" and "Strong" attacks and they perform different moves with different combinations. To defeat these levels, you must get to the point of designated level, kill all enemies, kill the boss, survive until the time runs out or do certain goals until the time is up. A side goal is to collect artifacts that are usually hidden or difficult to reach and collect pieces of crystals that increase attack, defense, charge attack and your shuriken throwing ability to attack enemies.
Developer: Konami
Publisher: KonamiDirector: Naomi Kaneda
Producer: Yasushi Kawasaki
Designer: Takayuki Ide and Akihiro Ishihara
Composer: Yuichi Tsuchiya and Masanori Akita
Series: Teenage Mutant Ninja Turtles
Platform: Game Boy Advance, PlayStation 2, Xbox, GameCube, and Windows
Release: October 19, 2004
Genre: Beat 'em up, Platformer
Mode: SinglePlayer, Multiplayer
That's all I can say for Saturday, Hopefully with this I hope to be a sharing reference that has not played this game yet. As for my opinion about this game is still interesting to play because it has features and visuals for even though it has a storyline that is not interesting for me. Hopefully useful and once again can provide useful game reference.
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