Hello Steemian! Congratulations to run the activities on this happy day re-meet with me @boncel. On this day I will post a second time before the previous post. Opportunity this time I will share a game review that can be ketertarikkan loyal morning gamers loners, where the game can make you become a prolonged nostalgia. Curious not with the title that I will bring? Game is a game that attracted many attention gamers lovers in the world in 1991, long enough is not it? Are you born? Then the game brought ganre Defeat Them by the title game Ninja Turtles III - The Manhattan Project. Well, let's just look carefully at the steemian, so you do not feel curious about what I will tell you about the review?
Before we go any further about the reviews I will discuss, let us first look at the definition of the game. Ninja Turtles III: The Manhattan Project is a side-scrolling beat-up system released by Konami for the Nintendo Entertainment System in Japan in 1991 and for the Nintendo Entertainment System in North America in 1992. This is a third iterated video game from Teenage Mutant Ninja Turtles for SEN. The game features a mechanical play similar to the previous game, Teenage Mutant Ninja Turtles II: Arcade Game, but this is an original title for SEN without previous arcade versions. As for the 8 - and the 16 bit beat beat those who are not lasting against today's game, but that does not make me not experience a lot of brainless brawls from time to time. Then TMNT II might be the best NES to beat them all the time, and the sequel The Manhattan Project did not miss too far. The third installment in this series is not aimed at adding a whole lot of new gameplay as a whole and instead keeps pace with the formula that works - punch, jump, repeat. The story goes that while on vacation in Florida, the turtle once again had to deal with the April kidnapping by Shredder. Above ordinary daughters in trouble, the whole area of Manhattan has turned into a floating island as part of one of the evil schemes of the Krang. So the confinement prepares to cut the way through the Clan Feet once more. And I began to realize why Teenage Mutant Ninja Turtles 3 was voted the best game on Nintendo NES in 1992. The release of this tortoise game is similar to Turtles II: The Turtles III: The Manhattan Project Review Arcade Game. This displays a side scrolling action. What is certain to make this game stand out in the series is the addition of combat movement. Each character is equipped with a special movement, which they can submit at any time during game play.
Players must continue to progress through various stages of street level before finally ending in the gutter and then become Teknodrome with one goal to defeat the bad guys. Like TMNT II, the majority of enemies are Foot Soldiers, coming in a variety of colors and varieties. Then the harsher enemies appear at times but the real challenge is bosses and sub-bosses strewn about. Familiar faces like Bebop and Rocksteady, Tokka and Rahzar, and Slash join some lesser known enemies like Dirtbag and Groundchuck. It's nice to see some unidentified criminals after all the unknowns are thrown into TMNT II. The best way to enjoy this game is with friends in co-op mode, and The Manhattan Project offers an interesting option in this regard. One can play in "A" or "B" mode, the difference whether "Friendly Fire" is active or not. This is a small but thoughtful addition; most players do not want to worry about hit each other and cause actual damage but are great for those looking for more challenging breakthroughs. Players can also enter in the famous Konami code to access the basic cheat menu for stage selection and modify the amount available continuously. The Manhattan project is not too difficult, but moving through all 8 levels in just a few lives can be difficult. As always, the great thing about a game like this is if you die, you can respawn in the same place. Co-op players can even swap lives, one can go back slowly through racking up points. Interesting is not it?
It's been a long time since I saw the original TNMT cartoon, but many elements of this game remind me of it. Most of the characters of the cartoons are included in this game, which is cool and certainly gives character recognition while playing the game. My understanding of the story is to destroy the presence of a clan foot in New York City. The game begins with a turtle that is on the beach in Florida while they are on holiday until the shredder tells about the turtle he had captured in April. Now the Battle Begins. This game is certainly like most beating side-scrolling games in the Nintendo NES genre. The enemy comes from you from all sides, and you must kill all the enemies on the game screen to proceed to the next part of the level. The game consists of eight levels of non-stop beat'em. I may have to say that the surfboard level is certainly my favorite. Each level consists of two sub-levels with a boss fighting at the end of each Turtle 3 Surfboardssublevel.
After you beat both sub levels you continue and go to the next level. You start fighting on the beach, then move to the dock; this is the kind where I do not get Manhattan as part of the name. This game seems like a story, and the ultimate goal is to reach a floating town in Manhattan. You walk through the labyrinth of undersea waterways, and over the bridge leading to the crusher. The first time you find the shredder he is pretty easy to beat. Then he got up and ran, now the turtle climbed into space and fought the last on the enemy spacecraft. Once you are in outer space, the clan foot must throw everything except the kitchen to drown you. You must defeat all enemies from past enemy bosses in your attempt to defeat shredder shredder. Once you make it to the shredder this time, it's not so easy, and skilled NES tactics come into play to defeat it.
Then there's a simple but effective control with A jump, B attack, and jumping attack resulting in a jump kick. The jump kick is almost impossible for an effective purpose but Konami decides to add some extra gestures as well. Turtles can also perform throwing movements while pressing Down plus B and also performing some kind of special movement by pressing A and B simultaneously. This is another minor change, and the four turtles still play exactly the same, but these baby steps can make an effective difference in this simple game. I hope the Manhattan Project has developed a gameplay a little farther from the spot in TMNT II; Like that, it feels a bit more like a continuation than a full sequel. But after that, there are levels and hordes of enemies pacing more evenly, probably because there are no assembly associates to the Manhattan Project that is designed to eat at home. Graphics and sounds are pretty much on par with their predecessors, although it would seem that sometimes artists have avoided some details with low res to give a clearer picture of what is going on. For example a simpler, cleaner boss character is seen in TMNT III despite appearing a bit more cartoonish. Another reason why I can not judge TMNT III as high as TMNT II is due to the decrease in background interactivity in general. TMNT III maintains its basics, but TMNT II has all kinds of swinging doors and gliding open, balls rolling down stairs, backing cars, and a few other small touches that adds to its simple appeal. It may be that The Manhattan Project is missing some of these details that support quickness and quick-paced experience, though it does have the effect of eroding some new things.
As for this Game you have the option to play with one player or you have the option to play with two players Or new features you can play with two players, but with this mode you can experience damage from your other turtle friend. This is certainly complicated when using special turtle movements and ensuring exclusion. You start the game with only three lives and I'm sure you get two continuations. Then this feature is very similar to other NES games, no codes or passwords. So you definitely need to hone your NES skills and tactics to beat this game. You have the option to play as one of the four turtles. So if you choose to play with Leonardo, and you die at a rough level, you can choose different turtles. This is very useful depending on the level and clan feet your enemies are currently struggling with. What I mean by this is that each tortoise has their own special moves, which move certain in certain situations. In what I think disturbs the beat'em up of other games in the NES library, is the lack of different characters or enemies. Turtles III, has many and many different enemies depending on the level at which you are. Almost every boss battle is a different boss. This certainly makes the gameplay stay fresh and exciting with different enemy waves. Boss Battles can be very easy or very hard. Some bosses are very hard and you might die several times while trying. I found Leo's evil cloned tortoise to be very small. Bad Leo Turtle sneers and Alligator boss. When you fight the boss as they nearly die, they start blinking, this is a signal that you will win.
Conclusion
At the end of the story I can conclude that As a boy, I am a big fan of Teenage Mutant Ninja Turtles. I believe I am religiously watching the cartoon every Saturday morning. So get a chance to fight through this game, with more attacks from the tortoise that is a plus. I play most of the games either as Leo or Ralph, I think the character of Michelangelo is not that good, and never really played much with Donatello. Leo and Ralph must have the best special moves of the group. So if your TMNT fans and old school, this game has all the characters from years ago in one beat'em action game without stopping. Any Nintendo NES retro fans certainly have a turtle game in their library. Copies of Turltes III, sold for about $ 20 or you can give Turtles II a value of about $ 10. For me, I will give Turtles III, the knot as the best of the group. Many others may argue Turtles II is a better game; really you also can not go wrong either. Have fun and Chowabunga Bung! Hopefully can be your own interest for those who listen to it.
Developer: Konami
Publisher: Konami
Composer: Yuichi Sakakura, Tomoya Tomita and Kozo Nakamura
Series: Ninja Turtles
Platform: Famicom or NES
Release: JP: December 13, 1991 and NA: February 1992
Genre: Beat 'em up
Mode: Single Player, Multiplayer
Maybe so much that I can say, sorry if there is a lack of writing. If anything goes wrong please give criticism and suggestion. Hopefully my writing can be your reference in playing this game.